| Age | Commit message (Collapse) | Author | 
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|  | This makes the location checks more readable | 
|  | This is a bug in the original game script of the Zork Nemesis fist
puzzle, which we now patch so that the sound checks are correct for the
left fist animation | 
|  | Avoid overwriting the previous location when loading a saved game | 
|  | This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it
broke the credits screen in ZGI.
This has been rewritten to use the common save code | 
|  | VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented | 
|  | This is handled internally now, so r.svr isn't needed anymore | 
|  | Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity. | 
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|  | This allows us to remove the last remnants of utility.* | 
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|  | focus/unfocus | 
|  | errors. | 
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|  | Conflicts:
	engines/zvision/animation/rlf_animation.cpp
	engines/zvision/animation_control.h
	engines/zvision/core/console.cpp
	engines/zvision/core/events.cpp
	engines/zvision/cursors/cursor.cpp
	engines/zvision/cursors/cursor_manager.cpp
	engines/zvision/cursors/cursor_manager.h
	engines/zvision/fonts/truetype_font.cpp
	engines/zvision/graphics/render_manager.cpp
	engines/zvision/graphics/render_manager.h
	engines/zvision/inventory/inventory_manager.h
	engines/zvision/inventory_manager.h
	engines/zvision/meta_animation.h
	engines/zvision/module.mk
	engines/zvision/scripting/actions.cpp
	engines/zvision/scripting/control.h
	engines/zvision/scripting/controls/animation_control.cpp
	engines/zvision/scripting/controls/animation_control.h
	engines/zvision/scripting/controls/input_control.cpp
	engines/zvision/scripting/controls/lever_control.cpp
	engines/zvision/scripting/controls/timer_node.cpp
	engines/zvision/scripting/controls/timer_node.h
	engines/zvision/scripting/puzzle.h
	engines/zvision/scripting/scr_file_handling.cpp
	engines/zvision/scripting/script_manager.cpp
	engines/zvision/scripting/script_manager.h
	engines/zvision/sidefx.cpp
	engines/zvision/sound/zork_raw.cpp
	engines/zvision/sound/zork_raw.h
	engines/zvision/video/video.cpp
	engines/zvision/video/zork_avi_decoder.h
	engines/zvision/zvision.cpp
	engines/zvision/zvision.h | 
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|  | I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice. |