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path: root/engines/zvision/text/truetype_font.cpp
AgeCommit message (Collapse)Author
2018-12-25ZVISION: Attempt to load fallback fonts from fonts.datCameron Cawley
2018-06-18ZVISION: Reuse UTF8->UTF32 converter from CommonEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2015-12-21ZVISION: Use the cell size mode when loading TrueType fontsBastien Bouclet
2015-12-21GRAPHICS: Introduce a size mode for TrueType fontsBastien Bouclet
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables.
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2015-02-14ZVISION: Check for point and style changes when early breaking from a font ↵RichieSams
change
2015-02-11ZVISION: Refactor text rendering code in order to fix word wrappingRichieSams
and clarify the logic. Fixes bug #6801
2015-01-20ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772)Torbjörn Andersson
Because we use Common::String to store UTF-8 data, the font renderer will draw the wrong glyphs for non-ASCII characters, unless we first convert the string to UTF-32. (I thought the same change would have to be made for the ZGI game over screens, but apparently they work anyway. At least the German version, I'm told.) I've discussed this change with [md5], and while it would probably be more correct to make the engine use UTF-32 throughout, that is also rather painful.
2015-01-13ZVISION: Add support for Liberation FontsFilippos Karapetis
These look better than the GNU FreeType fonts, and are thus preferred over them. Many thanks to eriktorbjorn for his work on the different fonts available Also, this commit cleans up the font style array, moving it back into the CPP file
2015-01-12ZVISION: Check for all the required fonts before starting a gameFilippos Karapetis
2015-01-01ZVISION: Really fix truetype_font.cpp newlinesMatthew Hoops
They are now all LF.
2015-01-02ZVISION: Fix newline in truetype_font.cppFilippos Karapetis
2014-12-30ZVISION: Search fonts in game directory (e.g. in game/FONTS/)Marisa-Chan
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (1/2)Filippos Karapetis
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis