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2015-01-13ZVISION: Add support for Liberation FontsFilippos Karapetis
These look better than the GNU FreeType fonts, and are thus preferred over them. Many thanks to eriktorbjorn for his work on the different fonts available Also, this commit cleans up the font style array, moving it back into the CPP file
2015-01-12ZVISION: Check eos() after reading from stream, not beforeTorbjörn Andersson
This fixes stray character in ZGI game over screen, when it reads an empty line of text.
2015-01-12ZVISION: Check for all the required fonts before starting a gameFilippos Karapetis
2015-01-11ZVISION: Avoid using floating point math when upscaling subtitle timingFilippos Karapetis
Spotted by clone2727
2015-01-10ZVISION: Change screen resolution for the hires DVD videos to 800x600Filippos Karapetis
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-07ZVISION: CleanupFilippos Karapetis
2015-01-01ZVISION: Really fix truetype_font.cpp newlinesMatthew Hoops
They are now all LF.
2015-01-02ZVISION: Fix newline in truetype_font.cppFilippos Karapetis
2014-12-30ZVISION: Search fonts in game directory (e.g. in game/FONTS/)Marisa-Chan
2014-12-26ZVISION: Remove duplicate blitting code for images and animationsFilippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (1/2)Filippos Karapetis
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors
2014-12-23ZVISION: Disable more unused codeFilippos Karapetis
2014-12-23ZVISION: Disable unused codeFilippos Karapetis
2014-12-23ZVISION: Add a comment about the special 0xCCCC characterFilippos Karapetis
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis
2014-12-23ZVISION: Ignore the special 0xCCCC character in subtitlesFilippos Karapetis
This seems to be used as a newline character
2014-12-22ZVISION: Error out when the game string file isn't foundFilippos Karapetis
2014-12-22ZVISION: Prefix some class member variables with an underscoreFilippos Karapetis
2014-12-19ZVISION: Delete unused codeMarisa-Chan
2014-12-16ZVISION: Fix the display of state variables, such as the high scoreFilippos Karapetis
Common::String::format() was used incorrectly. Also, state variables were handled incorrectly in the TTY text parser
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-03ZVISION: Move the TruetypeFont classFilippos Karapetis
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-12-03ZVISION: Use the ScummVM defined type int32, instead of int32_tFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-08-04ZVISION: Define ID's for system stringsMarisa-Chan
2014-07-12ZVISION: Fix drawTxt y-position.Marisa-Chan
2014-07-12ZVISION: String manager only load text lines without parsing text styles.Marisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan