Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-18 | ZVISION: Reuse UTF8->UTF32 converter from Common | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2015-12-21 | ZVISION: Use the cell size mode when loading TrueType fonts | Bastien Bouclet | |
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet | |
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables. | |||
2015-07-07 | ZVISION: Reorganize detection data | David Russo | |
Migrated static detection data to detection_tables.h and removed the need for detection.h includes. Also edited game option descriptions. | |||
2015-07-07 | ZVISION: Correct code style | David Russo | |
2015-04-11 | ZVISION: Silence gcc warnings | Matthew Hoops | |
2015-02-14 | ZVISION: Check for point and style changes when early breaking from a font ↵ | RichieSams | |
change | |||
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams | |
and clarify the logic. Fixes bug #6801 | |||
2015-02-08 | ZVISION: Draw transparent text in original save dialog | Torbjörn Andersson | |
Before this change, text was drawn in black boxes in Zork Nemesis, so while this does make it look better (and more like the original) this may actually make the text slightly harder to read. The original dialogs allowed only upper-case letters, but I think that it's better to leave that to the player. | |||
2015-01-20 | ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) | Torbjörn Andersson | |
Because we use Common::String to store UTF-8 data, the font renderer will draw the wrong glyphs for non-ASCII characters, unless we first convert the string to UTF-32. (I thought the same change would have to be made for the ZGI game over screens, but apparently they work anyway. At least the German version, I'm told.) I've discussed this change with [md5], and while it would probably be more correct to make the engine use UTF-32 throughout, that is also rather painful. | |||
2015-01-13 | ZVISION: Add support for Liberation Fonts | Filippos Karapetis | |
These look better than the GNU FreeType fonts, and are thus preferred over them. Many thanks to eriktorbjorn for his work on the different fonts available Also, this commit cleans up the font style array, moving it back into the CPP file | |||
2015-01-12 | ZVISION: Check eos() after reading from stream, not before | Torbjörn Andersson | |
This fixes stray character in ZGI game over screen, when it reads an empty line of text. | |||
2015-01-12 | ZVISION: Check for all the required fonts before starting a game | Filippos Karapetis | |
2015-01-11 | ZVISION: Avoid using floating point math when upscaling subtitle timing | Filippos Karapetis | |
Spotted by clone2727 | |||
2015-01-10 | ZVISION: Change screen resolution for the hires DVD videos to 800x600 | Filippos Karapetis | |
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS) | |||
2015-01-07 | ZVISION: Cleanup | Filippos Karapetis | |
2015-01-01 | ZVISION: Really fix truetype_font.cpp newlines | Matthew Hoops | |
They are now all LF. | |||
2015-01-02 | ZVISION: Fix newline in truetype_font.cpp | Filippos Karapetis | |
2014-12-30 | ZVISION: Search fonts in game directory (e.g. in game/FONTS/) | Marisa-Chan | |
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-23 | ZVISION: Disable more unused code | Filippos Karapetis | |
2014-12-23 | ZVISION: Disable unused code | Filippos Karapetis | |
2014-12-23 | ZVISION: Add a comment about the special 0xCCCC character | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-23 | ZVISION: Ignore the special 0xCCCC character in subtitles | Filippos Karapetis | |
This seems to be used as a newline character | |||
2014-12-22 | ZVISION: Error out when the game string file isn't found | Filippos Karapetis | |
2014-12-22 | ZVISION: Prefix some class member variables with an underscore | Filippos Karapetis | |
2014-12-19 | ZVISION: Delete unused code | Marisa-Chan | |
2014-12-16 | ZVISION: Fix the display of state variables, such as the high score | Filippos Karapetis | |
Common::String::format() was used incorrectly. Also, state variables were handled incorrectly in the TTY text parser | |||
2014-12-16 | ZVISION: Move all the file-related classes together | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the TruetypeFont class | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-12-03 | ZVISION: Use the ScummVM defined type int32, instead of int32_t | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-08-04 | ZVISION: Define ID's for system strings | Marisa-Chan | |
2014-07-12 | ZVISION: Fix drawTxt y-position. | Marisa-Chan | |
2014-07-12 | ZVISION: String manager only load text lines without parsing text styles. | Marisa-Chan | |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |