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path: root/engines/zvision/zork_raw.cpp
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2013-08-04ZVISION: Make the return from makeRawZorkStream more specificrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
2013-08-04ZVISION: Fix the error causing distortions in the soundrichiesams
2013-08-04ZVISION: Fix logic concerning whether a stream is packed or notrichiesams
It was accidentally returning a raw stream for a ZorkStream and a ZorkStream for a raw
2013-08-04ZVISION: Fix incorrect assumptions about a file being stereorichiesams
2013-08-04ZVISION: Convert _stereo to a byte since it is used for a bitwise andrichiesams
2013-08-04ZVISION: Use individual initialization instead of inline.richiesams
2013-08-04ZVISION: Removed 'packed' audio handling from RawZorkStream.richiesams
Moved it to the factory method for creating Audio Streams
2013-08-04ZVISION: Create logic to decode sound rate and isStereo from fileNamerichiesams
2013-08-04ZVISION: Add stereo/mono handling for Zork soundrichiesams
2013-08-04ZVISION: Modify RawZorkStream to use a modified ADPCM codecrichiesams
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Fix code formatting to follow the conventionrichiesams
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Create zvision bare structurerichiesams
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.