Age | Commit message (Collapse) | Author |
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correct scale.
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
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In order to make the ZVision constructor as lightweight as possible
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555. AVI
videos are already in RGB 565, so we just need to remove the code that switched
the pixelFormat during videos.
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This ensures the background will be rendered before anything from Puzzles or Controls
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been registered with SearchMan
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a backbuffer
This makes wrapped warping much easier as well as allowing changeLocation offsets to
work properly
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The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
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