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path: root/engines/zvision/zvision.cpp
AgeCommit message (Collapse)Author
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement method for visual output of some infoMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Implement quit function with reminderMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-11-07ZVISION: Implement action:rotate_toMarisa-Chan
2014-11-07ZVISION: Now setBackgroundPosition must care about statekey valueMarisa-Chan
2014-11-04ZVISION: Implement settings functionsMarisa-Chan
2014-10-23ZVISION: Add support for doubleFPS featureMarisa-Chan
2014-10-22ZVISION: Implement simple midi supportMarisa-Chan
2014-10-10ZVISION: Implement dynamic tilt up/down borderMarisa-Chan
2014-07-12ZVISION: Implement functions for system messaging.Marisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-03-02ZVISION: Refactor video-play and correct streamvideo for use subtitles and ↵Marisa-Chan
correct scale.
2014-02-24ZVISION: Change rendermanager code for correct subtitles handle.Marisa-Chan
2014-02-24ZVISION: Implement textRender with tags parser.Marisa-Chan
2014-02-04ZVISION: New search manager for handle right handle for ZIX-files.Marisa-Chan
2014-01-17ZVISION: Move MusicNode to use Audio::SoundHandle.Marisa-Chan
2014-01-12ZVISION: Implement menus.Marisa-Chan
2014-01-07ZVISION: Refactoring of renderManager.Marisa-Chan
2013-12-24ZVISION: Make update screen delayed for updates.Marisa-Chan
2013-12-04ZVISION: Refactoring cursor manager into simple and full-functionally.Marisa-Chan
2013-11-01ZVISION: Add zgi_mx directory for files searchMarisa-Chan
2013-11-01ZVISION: Implement engine-wide method for selecting new audio ID.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Select needed workingWindow for ZGI and Nemesis.Marisa-Chan
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Add debug levelsRichieSams
2013-10-02ZVISION: Break comment into multiple lines for readabilityRichieSams
2013-10-02ZVISION: Clean up the ZVision constructorRichieSams
2013-10-02ZVISION: Move creation of the managers to ZVision::initialize()RichieSams
In order to make the ZVision constructor as lightweight as possible
2013-09-16ZVISION: Register the "fonts" directory with SearchManRichieSams
2013-09-16ZVISION: Initialize StringManagerRichieSams
2013-09-15ZVISION: Clean up StringManager and SaveManager after useRichieSams
2013-09-15ZVISION: Create an instance of StringManagerRichieSams
2013-09-15ZVISION: Create an instance of the SaveManagerRichieSams
2013-09-15ZVISION: Remove unused functionRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-24ZVISION: Remove unnecessary pixel format switching from video coderichiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos.
2013-08-20ZVISION: Call RenderManager::update() before ScriptManager::update()richiesams
This ensures the background will be rendered before anything from Puzzles or Controls
2013-08-16ZVISION: Move _cursorManager construction after the folder directories have ↵richiesams
been registered with SearchMan
2013-08-15ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵richiesams
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly
2013-08-14ZVISION: Add _renderManager::update() to ZEngene::run()richiesams
2013-08-14ZVISION: Implement ZVISION::getCursorManager()richiesams
2013-08-14ZVISION: Create the concept of a working windowrichiesams
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window.
2013-08-11ZVISION: Dispose of .zfs file streams after processing themrichiesams