Age | Commit message (Collapse) | Author |
|
|
|
Migrated static detection data to detection_tables.h
and removed the need for detection.h includes. Also
edited game option descriptions.
|
|
|
|
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
|
|
|
|
clarity
|
|
|
|
|
|
This way, the redundant MetaAnimation class can now be removed
|
|
|
|
|
|
The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
errors.
|
|
|
|
|
|
correct scale.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|