Age | Commit message (Collapse) | Author |
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Before, if we set the in-game preferences to have very low rotation speed,
the velocity ends up always being 0 - 0.99
Hence, when we convert back to an int, everything gets truncated to zero.
Therefore, we clamp, in order to ensure the user can always move, no matter
which setting they use.
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This seems to be used as a newline character
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This fixes the transparency for some in-game animations. Since colors
can be truncated with color masks, and since accurate colors are
required for transparency, color masks can't be used. This fixes the
transparency of the in-game item examination interface in ZGI
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This fixes the lag between frames for all in-game animations
with a default frame delay
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The Freefont fonts can just be dropped into the extras ScummVM folder,
to get the game working under non-Windows systems
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This matches the behavior of the original in Zork: Nemesis. ZGI already
fills the screen horizontally
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Thanks to DrMcCoy for spotting this
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clarity
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