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2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257075)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257074)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257073)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257072)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257071)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257070)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257069)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257068)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257067)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257066)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257065)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257064)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257063)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257062)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257054)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257060)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257059)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257058)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257057)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257056)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257055)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257061)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1125218)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1109700)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized pointer field (CID 1109699)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1109675)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized pointer field (CID 1109672)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1109669)Marisa-Chan
2014-12-19ZVISION: Fix array compared against 0 (CID 1109648)Marisa-Chan
2014-12-19ZVISION: Delete unused codeMarisa-Chan
2014-12-16ZVISION: Fix the display of state variables, such as the high scoreFilippos Karapetis
Common::String::format() was used incorrectly. Also, state variables were handled incorrectly in the TTY text parser
2014-12-16ZVISION: Allow 2x scaling up in videos againFilippos Karapetis
This fixes the alchemists and cup sequence in Nemesis
2014-12-16ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patchFilippos Karapetis
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-16ZVISION: Move the MIDI code together with the rest of the sound codeFilippos Karapetis
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis
2014-12-16ZVISION: Make the RLF decoder a subclass of the common video decoderFilippos Karapetis
This way, the redundant MetaAnimation class can now be removed
2014-12-16ZVISION: Prefix class member variables with an underscoreFilippos Karapetis
This makes the code adhere to our code formatting conventions
2014-12-16ZVISION: Simplify the working window codeFilippos Karapetis
2014-12-16ZVISION: Move the RLF decoderFilippos Karapetis
2014-12-16ZVISION: Rename RlfAnimation -> RLFDecoderFilippos Karapetis
2014-12-12ZVISION: Only scale down animations to fit their frame, not upFilippos Karapetis
This fixes the animations in two locations in Zork: Nemesis (the armor visor in location cz1e, and the planet in location aa10).
2014-12-11ZVISION: Add functionality to show the current location. Some cleanupFilippos Karapetis
2014-12-11ZVISION: Add a comment in the music codeFilippos Karapetis
2014-12-09ZVISION: Fix the responsiveness of level controls to mouse movementFilippos Karapetis
This fixes the responsiveness of the levers in the planet screen of Zork: Nemesis
2014-12-09ZVISION: Fix the 'dumpfile' console commandFilippos Karapetis
2014-12-08ZVISION: Implement more advanced engine featuresFilippos Karapetis
Save game thumbnails and save game creation date have now been implemented
2014-12-08ZVISION: Remove unused codeFilippos Karapetis