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2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-07ZVISION: Set a Puzzle as completed before executing its ResultActionsRichieSams
2013-09-07ZVISION: Delete a Control * when removing it from _activeControlsRichieSams
2013-09-07ZVISION: Add scr parse line for ActionAssignRichieSams
2013-09-07ZVISION: Allow RLF seeking without returning a frameRichieSams
2013-09-07ZVISION: Make LeverControl render to the working window instead of directly t...RichieSams
2013-09-07ZVISION: Make the declaration and implementation of copyRectToWorkingWindow b...RichieSams
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
2013-09-07ZVISION: Fix pixel copying errors in renderRectToWorkingWindowRichieSams
2013-09-07ZVISION: Update ActionSetPartialScreen to use new function nameRichieSams
2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Fix accidental signed read from save file headerRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-06ZVISION: Save the Puzzle key, since ChangeLocation could be calledRichieSams
2013-09-06ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-06ZVISION: Disable saving until it can be fixedRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
2013-09-04ZVISION: Create an instance of SaveManagerrichiesams
2013-09-04ZVISION: Implement SaveManagerrichiesams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Implement TimerNode serializationrichiesams
2013-09-04ZVISION: Create base methods for Control serializationrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a boo...richiesams
2013-09-03ZVISION: Remove unnecessary file.open()richiesams
2013-09-03ZVISION: Fix signed/unsigned mismatchrichiesams
2013-09-03ZVISION: Free the _currentBackground Surface in RenderManager destructorrichiesams
2013-09-03ZVISION: Cleanup all used memory in RLF animationsrichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-09-03ZVISION: Call Surface::free() in the cursor destructorrichiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-09-24ZVISION: Overload ZVision::playAnimation to support general video filesrichiesams
2013-09-24ZVISION: Limit tilt movement to the size of the imagerichiesams
2013-09-24ZVISION: Only do return pathing after the mouse is capturedrichiesams
2013-09-24ZVISION: Implement return pathing for LeverControlsrichiesams
2013-09-24ZVISION: Fix tilt render table commentrichiesams
2013-09-24ZVISION: Add default values for tilt optionsrichiesams
2013-09-24ZVISION: Fix how LeverControl return routes are parsedrichiesams
2013-09-24ZVISION: Implement TILT RenderTable creationrichiesams
2013-09-24ZVISION: Fix typo in point range clippingrichiesams