Age | Commit message (Collapse) | Author |
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Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
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Which wipes all the puzzles
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This ensures that the first auto save of the game will have a
useful location
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boolean
_loopCount refers to the number of times an animation should be played, where 0
corresponds to infinite.
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It's done inside readImageToSurface() and it no longer needs
to be on the heap
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// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
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After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
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I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
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Prevents unnecessary algebra
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555. AVI
videos are already in RGB 565, so we just need to remove the code that switched
the pixelFormat during videos.
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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