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2014-02-07ZVISION: Refactor of pushtoggle code, now full functional implementation.Marisa-Chan
2014-02-07ZVISION: Fix lever code;Marisa-Chan
2014-02-04ZVISION: New search manager for handle right handle for ZIX-files.Marisa-Chan
2014-01-17ZVISION: Move lever code to use MetaAnimation.Marisa-Chan
2014-01-17ZVISION: Move code of animation_node to use meta_animation.Marisa-Chan
2014-01-17ZVISION: New class for handle rlf and avi animations.Marisa-Chan
2014-01-17ZVISION: Implement crossfade.Marisa-Chan
2014-01-17ZVISION: Implement attenuate code.Marisa-Chan
2014-01-17ZVISION: Implement PanTrack.Marisa-Chan
2014-01-17ZVISION: Move MusicNode to use Audio::SoundHandle.Marisa-Chan
2014-01-13ZVISION: Fix code style with astyle.Marisa-Chan
2014-01-13ZVISION: Fix killSideFxType iterator.Marisa-Chan
2014-01-12ZVISION: Implement menus.Marisa-Chan
2014-01-12ZVISION: Fix onMouseMove rectangle for scriptManager.Marisa-Chan
2014-01-12ZVISION: Correct RenderManager methods for support menu.Marisa-Chan
2014-01-07ZVISION: Refactoring of renderManager.Marisa-Chan
2013-12-24ZVISION: Fix animation_node upper frame.Marisa-Chan
2013-12-24ZVISION: Slot control code.Marisa-Chan
2013-12-24ZVISION: Add splitter function into controls class.Marisa-Chan
2013-12-24ZVISION: New easy-to-use render functions for next rendermanager generation.Marisa-Chan
2013-12-24ZVISION: Make update screen delayed for updates.Marisa-Chan
2013-12-07ZVISION: Add missing getDebugger() for engine API.D G Turner
2013-12-04ZVISION: Refactoring cursor manager into simple and full-functionally.Marisa-Chan
2013-11-26ZVISION: Some scripts action arguments can be uppercased, make all lowercase.Marisa-Chan
2013-11-25ZVISION: Change clear queued list firstly, not exec list.Marisa-Chan
2013-11-25ZVISION: PreloadAnimation must indicate that the animation is loaded.Marisa-Chan
2013-11-25ZVISION: Refactor parsing actions, it must handle presence/miss of slot key ↵Marisa-Chan
in same actions.
2013-11-24ZVISION: Animation nodes now scaleable.Marisa-Chan
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-20ZVISION: Add new ChangeCursor method for load items icons.Marisa-Chan
2013-11-20ZVISION: Impliment inventory functions and ActionInventory.Marisa-Chan
2013-11-15ZVISION: Rename animation_control files to animation_node.Marisa-Chan
2013-11-15ZVISION: Refactore AnimationControl to AnimationNode + changes for correct ↵Marisa-Chan
use it from actions.
2013-11-15ZVISION: Change _currentLocation to new location before execute first scripts.Marisa-Chan
2013-11-15ZVISION: Don't output setStateValue debug information.Marisa-Chan
2013-11-15ZVISION: Now onMouse functions handle return results and processing control ↵Marisa-Chan
list from end to beginning
2013-11-15ZVISION: MouseUp and MouseDown now will return break process loop flag.Marisa-Chan
2013-11-15ZVISION: Reverse queue puzzles adding to end->beginMarisa-Chan
2013-11-15ZVISION: Don't add puzzle to referencetable[key] twice.Marisa-Chan
2013-11-13ZVISION: Code for ActionDisableControl and ActionEnableControl.Marisa-Chan
2013-11-07ZVISION: Make rlf animation logic equivalent to video decoder methods.Marisa-Chan
2013-11-07ZVISION: ActionAssign value can be another slot, ValueSlot must be used.Marisa-Chan
2013-11-07ZVISION: Make source surface const type for read-only access.Marisa-Chan
2013-11-01ZVISION: Add zgi_mx directory for files searchMarisa-Chan
2013-11-01ZVISION: Implement MusicNode and move ActionMusic to work with it.Marisa-Chan
2013-11-01ZVISION: Implement ActionStop.Marisa-Chan