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2013-09-22ZVISION: Assert that we don't exceed our hardcoded number of linesRichieSams
2013-09-22ZVISION: Convert hardcoded number to an anonymous enumRichieSams
2013-09-22ZVISION: Fix memory leak in SaveManagerRichieSams
2013-09-22ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-22ZVISION: Fix shadowing in the Direction constructorRichieSams
2013-09-22ZVISION: Add vertical pipes to prevent multi-line commentsRichieSams
2013-09-22ZVISION: Remove animation.o since animation.cpp is now goneRichieSams
2013-09-21ZVISION: Add documentation to RenderManagerRichieSams
2013-09-21ZVISION: Add documentation to TruetypeFontRichieSams
2013-09-21ZVISION: Remove unused function argumentsRichieSams
2013-09-21ZVISION: Remove unused animation functionsRichieSams
2013-09-21ZVISION: Add documentation for RlfAnimationRichieSams
2013-09-21ZVISION: Add documentation to SaveManagerRichieSams
2013-09-21ZVISION: Directly access _globalState instead of using setStateValueRichieSams
setStateValue does a _referenceTable lookup and potentially adds Puzzles to _puzzlesToCheck. We know that _referenceTable and _puzzlesToCheck with be cleared during ScriptManager::changeLocation(), so using setStateValues ends up just being wasteful.
2013-09-21ZVISION: Clear out the current state table values before loading any from a ↵RichieSams
save file
2013-09-21ZVISION: Only allow save slots in the range [1, 20]RichieSams
This is the range supported by the ZNem / ZGI save menus
2013-09-21ZVISION: Load the state values before changing locationRichieSams
2013-09-17ZVISION: Append chars to a Common::String object instead of using a static ↵RichieSams
buffer
2013-09-17ZVISION: Add a check against reading newer save game versionsRichieSams
2013-09-17ZVISION: Convert the current save version to a constRichieSams
2013-09-16ZVISION: Add version support for save filesRichieSams
2013-09-16ZVISION: Partially implement InputControlRichieSams
2013-09-16ZVISION: Register the "fonts" directory with SearchManRichieSams
2013-09-16ZVISION: Initialize StringManagerRichieSams
2013-09-16ZVISION: Remove extraneous empty lineRichieSams
2013-09-16ZVISION: Draw string to 0, 0 instead of destX, destYRichieSams
2013-09-16ZVISION: Test for file.open() success before continuing with font loadingRichieSams
2013-09-16ZVISION: Remove extraneous functionRichieSams
2013-09-16ZVISION: Fix parseTag font name logicRichieSams
2013-09-16ZVISION: Convert StringManager::parseStr to use readWideLine()RichieSams
2013-09-16ZVISION: Use wide-to-ASCII conversion to read a line instead of ↵RichieSams
stream.readLine() SeekableReadStream::readLine() wasn't finding the CRLF's properly
2013-09-16ZVISION: Convert cmdRenderText to use new function syntaxRichieSams
2013-09-16ZVISION: Enable auto savingRichieSams
2013-09-16ZVISION: Remove all AlphaEntries on room changeRichieSams
2013-09-16ZVISION: Add methods to clear and remove AlphaEntriesRichieSams
2013-09-16ZVISION: Check is a dirty rect is empty before extending itRichieSams
So extends dont extend from 0,0
2013-09-16ZVISION: Convert _alphaDataEntries to a HashMapRichieSams
So entries can be easily identified and removed if necessary
2013-09-16ZVISION: Move clearing dirty rects to after they are blitted instead the ↵RichieSams
beginning of each frame
2013-09-15ZVISION: Clean up StringManager and SaveManager after useRichieSams
2013-09-15ZVISION: Create Console method to render textRichieSams
2013-09-15ZVISION: Create an instance of StringManagerRichieSams
2013-09-15ZVISION: Create the StringManager classRichieSams
This parses the XXXXX.STR files into styled fonts and phrases. The styles and the phrases are used in the game for messages to the user and for general purpose fonts.
2013-09-15ZVISION: Add more documentation for clearWorkingWindowTo555Color()RichieSams
2013-09-15ZVISION: Add RenderManager text supportRichieSams
2013-09-15ZVISION: Clean up the TruetypeFont class and add alpha supportRichieSams
Remove caching. We don't render font enough to warrant it. Use Graphics::TextAlign instead of rolling our own. Remove methods we don't use.
2013-09-15ZVISION: Create an instance of the SaveManagerRichieSams
2013-09-15ZVISION: Actually store the ZVision pointerRichieSams
2013-09-15ZVISION: Add a reminder for how inventory is accessedRichieSams
2013-09-15ZVISION: Ensure getControl always returns somethingRichieSams
2013-09-15ZVISION: Add focus support for the ScriptManagerRichieSams