Age | Commit message (Collapse) | Author |
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They were already implemented, they just weren't being used
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Instead of blitting directly to the working window, we cache the alpha pixels,
then blit directly to the backbuffer instead of to the working window. This
ensures that if the alpha'd content changes, the old changes won't appear
in any new frames
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Source control mishap
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background moves
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the working window
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actual screen
This prevents things like the GMM being in the thumbnail
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This handles playing animations asyncronously over numerous frames
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It was already implemented, just not added to the scr parsing
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to the screen
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be the same
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Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
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Which wipes all the puzzles
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