Age | Commit message (Collapse) | Author |
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setStateValue does a _referenceTable lookup and potentially adds Puzzles
to _puzzlesToCheck. We know that _referenceTable and _puzzlesToCheck
with be cleared during ScriptManager::changeLocation(), so using
setStateValues ends up just being wasteful.
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save file
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This is the range supported by the ZNem / ZGI save menus
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buffer
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stream.readLine()
SeekableReadStream::readLine() wasn't finding the CRLF's properly
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So extends dont extend from 0,0
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So entries can be easily identified and removed if necessary
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beginning of each frame
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This parses the XXXXX.STR files into styled fonts and phrases. The styles
and the phrases are used in the game for messages to the user and for
general purpose fonts.
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Remove caching. We don't render font enough to warrant it. Use
Graphics::TextAlign instead of rolling our own. Remove methods
we don't use.
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They were already implemented, they just weren't being used
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Instead of blitting directly to the working window, we cache the alpha pixels,
then blit directly to the backbuffer instead of to the working window. This
ensures that if the alpha'd content changes, the old changes won't appear
in any new frames
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Source control mishap
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