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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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zvision
Age
Commit message (
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Author
2013-10-02
ZVISION: Remove empty file
RichieSams
2013-09-29
ZVISION: Rename ZVisionGameIds to use standard format
RichieSams
2013-09-25
ZVISION: Remove memory corrupting assignment
RichieSams
2013-09-25
ZVISION: Only save a thumbnail of the backbuffer instead of the whole thing
RichieSams
2013-09-25
ZVISION: Set the state value at each frame of a return animation
RichieSams
2013-09-24
ZVISION: Remove CLIPs from mutateImage
RichieSams
2013-09-24
ZVISION: Don't cast away const-ness
RichieSams
2013-09-22
ZVISION: Don't cast away const-ness
RichieSams
2013-09-22
ZVISION: Free AlphaDataEntry Surfaces before deleting them
RichieSams
2013-09-22
ZVISION: Cleanup all AlphaEntries after use
RichieSams
2013-09-22
ZVISION: Assert that we don't exceed our hardcoded number of lines
RichieSams
2013-09-22
ZVISION: Convert hardcoded number to an anonymous enum
RichieSams
2013-09-22
ZVISION: Fix memory leak in SaveManager
RichieSams
2013-09-22
ZVISION: Fix signed/unsigned mismatch
RichieSams
2013-09-22
ZVISION: Fix shadowing in the Direction constructor
RichieSams
2013-09-22
ZVISION: Add vertical pipes to prevent multi-line comments
RichieSams
2013-09-22
ZVISION: Remove animation.o since animation.cpp is now gone
RichieSams
2013-09-21
ZVISION: Add documentation to RenderManager
RichieSams
2013-09-21
ZVISION: Add documentation to TruetypeFont
RichieSams
2013-09-21
ZVISION: Remove unused function arguments
RichieSams
2013-09-21
ZVISION: Remove unused animation functions
RichieSams
2013-09-21
ZVISION: Add documentation for RlfAnimation
RichieSams
2013-09-21
ZVISION: Add documentation to SaveManager
RichieSams
2013-09-21
ZVISION: Directly access _globalState instead of using setStateValue
RichieSams
2013-09-21
ZVISION: Clear out the current state table values before loading any from a s...
RichieSams
2013-09-21
ZVISION: Only allow save slots in the range [1, 20]
RichieSams
2013-09-21
ZVISION: Load the state values before changing location
RichieSams
2013-09-17
ZVISION: Append chars to a Common::String object instead of using a static bu...
RichieSams
2013-09-17
ZVISION: Add a check against reading newer save game versions
RichieSams
2013-09-17
ZVISION: Convert the current save version to a const
RichieSams
2013-09-16
ZVISION: Add version support for save files
RichieSams
2013-09-16
ZVISION: Partially implement InputControl
RichieSams
2013-09-16
ZVISION: Register the "fonts" directory with SearchMan
RichieSams
2013-09-16
ZVISION: Initialize StringManager
RichieSams
2013-09-16
ZVISION: Remove extraneous empty line
RichieSams
2013-09-16
ZVISION: Draw string to 0, 0 instead of destX, destY
RichieSams
2013-09-16
ZVISION: Test for file.open() success before continuing with font loading
RichieSams
2013-09-16
ZVISION: Remove extraneous function
RichieSams
2013-09-16
ZVISION: Fix parseTag font name logic
RichieSams
2013-09-16
ZVISION: Convert StringManager::parseStr to use readWideLine()
RichieSams
2013-09-16
ZVISION: Use wide-to-ASCII conversion to read a line instead of stream.readLi...
RichieSams
2013-09-16
ZVISION: Convert cmdRenderText to use new function syntax
RichieSams
2013-09-16
ZVISION: Enable auto saving
RichieSams
2013-09-16
ZVISION: Remove all AlphaEntries on room change
RichieSams
2013-09-16
ZVISION: Add methods to clear and remove AlphaEntries
RichieSams
2013-09-16
ZVISION: Check is a dirty rect is empty before extending it
RichieSams
2013-09-16
ZVISION: Convert _alphaDataEntries to a HashMap
RichieSams
2013-09-16
ZVISION: Move clearing dirty rects to after they are blitted instead the begi...
RichieSams
2013-09-15
ZVISION: Clean up StringManager and SaveManager after use
RichieSams
2013-09-15
ZVISION: Create Console method to render text
RichieSams
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