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2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Implement TimerNode serializationrichiesams
2013-09-04ZVISION: Create base methods for Control serializationrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a ↵richiesams
boolean _loopCount refers to the number of times an animation should be played, where 0 corresponds to infinite.
2013-09-03ZVISION: Remove unnecessary file.open()richiesams
It's done inside readImageToSurface() and it no longer needs to be on the heap
2013-09-03ZVISION: Fix signed/unsigned mismatchrichiesams
2013-09-03ZVISION: Free the _currentBackground Surface in RenderManager destructorrichiesams
2013-09-03ZVISION: Cleanup all used memory in RLF animationsrichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-09-03ZVISION: Call Surface::free() in the cursor destructorrichiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-09-24ZVISION: Overload ZVision::playAnimation to support general video filesrichiesams
2013-09-24ZVISION: Limit tilt movement to the size of the imagerichiesams
// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
2013-09-24ZVISION: Only do return pathing after the mouse is capturedrichiesams
2013-09-24ZVISION: Implement return pathing for LeverControlsrichiesams
2013-09-24ZVISION: Fix tilt render table commentrichiesams
2013-09-24ZVISION: Add default values for tilt optionsrichiesams
2013-09-24ZVISION: Fix how LeverControl return routes are parsedrichiesams
2013-09-24ZVISION: Implement TILT RenderTable creationrichiesams
2013-09-24ZVISION: Fix typo in point range clippingrichiesams
2013-09-24ZVISION: Remove extraneous TODOrichiesams
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24ZVISION: Fix error is RenderManager backgroundOffset handlingrichiesams
2013-09-24ZVISION: Fix typo in PixelFormatrichiesams
2013-09-24ZVISION: Implement enabled/disabled support in Controlsrichiesams
2013-09-24ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.richiesams
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing.
2013-09-24ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)richiesams
Prevents unnecessary algebra
2013-09-24ZVISION: Remove unnecessary pixel format switching from video coderichiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos.
2013-09-24ZVISION: Convert RLF animations to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Convert image rendering to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Convert cursors to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Force comparison to be between signed ints and ensure CLIP happens ↵richiesams
on a signed int
2013-09-24ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵richiesams
it from mutateImage
2013-09-24ZVISION: Keep a Graphics::Surface of the current background instead of ↵richiesams
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565
2013-09-24ZVISION: Fix LeverControl 'mirrored' supportrichiesams
2013-09-24ZVISION: Create console method for parsing ALL .scr filesrichiesams
Useful for putting a breakpoint at certain ResultActions/Controls to test out different instances of them.
2013-08-28ZVISION: Increase background rotation speedrichiesams
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow.
2013-08-28ZVISION: Add LeverControl to scr file parsingrichiesams
2013-08-28ZVISION: Fix: Change infndef to correct constantrichiesams
2013-08-28ZVISION: Fix: Store what type of animation file is usedrichiesams
2013-08-28ZVISION: Fix: Signal a cursor changerichiesams
2013-08-28ZVISION: Remove RlfAnimation::getPreviousFrame()richiesams
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
2013-08-28ZVISION: Add support for animation 'mirroring'richiesams
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half
2013-08-28ZVISION: Implement avi frame seekingrichiesams
2013-08-28ZVISION: Fix the quadrant numbers in angle calculationsrichiesams
Because y increases as you go down, not up