Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-04 | ZVISION: Create ScriptManager _activeControls serialization methods | richiesams | |
2013-09-04 | ZVISION: Create ScriptManager state table serialization methods | richiesams | |
2013-09-04 | ZVISION: Implement TimerNode serialization | richiesams | |
2013-09-04 | ZVISION: Create base methods for Control serialization | richiesams | |
2013-09-04 | ZVISION: Create method for getting the current location | richiesams | |
2013-09-04 | ZVISION: Remove zero valued entries in the global state table once a frame | richiesams | |
2013-09-04 | ZVISION: Create method to get the current background offset | richiesams | |
2013-09-03 | ZVISION: Allow changeLocation to be executed right away instead of next frame | richiesams | |
2013-09-03 | ZVISION: Convert ZVision singleton accessors to be inline | richiesams | |
2013-09-03 | ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a ↵ | richiesams | |
boolean _loopCount refers to the number of times an animation should be played, where 0 corresponds to infinite. | |||
2013-09-03 | ZVISION: Remove unnecessary file.open() | richiesams | |
It's done inside readImageToSurface() and it no longer needs to be on the heap | |||
2013-09-03 | ZVISION: Fix signed/unsigned mismatch | richiesams | |
2013-09-03 | ZVISION: Free the _currentBackground Surface in RenderManager destructor | richiesams | |
2013-09-03 | ZVISION: Cleanup all used memory in RLF animations | richiesams | |
2013-09-03 | ZVISION: Cleanup _activeControls in ScriptManager destructor | richiesams | |
2013-09-03 | ZVISION: Call Surface::free() in the cursor destructor | richiesams | |
2013-09-24 | ZVISION: Move TimerNode to it's own file | richiesams | |
2013-09-24 | ZVISION: Overload ZVision::playAnimation to support general video files | richiesams | |
2013-09-24 | ZVISION: Limit tilt movement to the size of the image | richiesams | |
// TODO: Remove image wrapping logic for the vertical direction since this can never happen now | |||
2013-09-24 | ZVISION: Only do return pathing after the mouse is captured | richiesams | |
2013-09-24 | ZVISION: Implement return pathing for LeverControls | richiesams | |
2013-09-24 | ZVISION: Fix tilt render table comment | richiesams | |
2013-09-24 | ZVISION: Add default values for tilt options | richiesams | |
2013-09-24 | ZVISION: Fix how LeverControl return routes are parsed | richiesams | |
2013-09-24 | ZVISION: Implement TILT RenderTable creation | richiesams | |
2013-09-24 | ZVISION: Fix typo in point range clipping | richiesams | |
2013-09-24 | ZVISION: Remove extraneous TODO | richiesams | |
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}} | |||
2013-09-24 | ZVISION: Fix error is RenderManager backgroundOffset handling | richiesams | |
2013-09-24 | ZVISION: Fix typo in PixelFormat | richiesams | |
2013-09-24 | ZVISION: Implement enabled/disabled support in Controls | richiesams | |
2013-09-24 | ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting. | richiesams | |
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing. | |||
2013-09-24 | ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0) | richiesams | |
Prevents unnecessary algebra | |||
2013-09-24 | ZVISION: Remove unnecessary pixel format switching from video code | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos. | |||
2013-09-24 | ZVISION: Convert RLF animations to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Convert image rendering to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Convert cursors to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Force comparison to be between signed ints and ensure CLIP happens ↵ | richiesams | |
on a signed int | |||
2013-09-24 | ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵ | richiesams | |
it from mutateImage | |||
2013-09-24 | ZVISION: Keep a Graphics::Surface of the current background instead of ↵ | richiesams | |
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565 | |||
2013-09-24 | ZVISION: Fix LeverControl 'mirrored' support | richiesams | |
2013-09-24 | ZVISION: Create console method for parsing ALL .scr files | richiesams | |
Useful for putting a breakpoint at certain ResultActions/Controls to test out different instances of them. | |||
2013-08-28 | ZVISION: Increase background rotation speed | richiesams | |
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow. | |||
2013-08-28 | ZVISION: Add LeverControl to scr file parsing | richiesams | |
2013-08-28 | ZVISION: Fix: Change infndef to correct constant | richiesams | |
2013-08-28 | ZVISION: Fix: Store what type of animation file is used | richiesams | |
2013-08-28 | ZVISION: Fix: Signal a cursor change | richiesams | |
2013-08-28 | ZVISION: Remove RlfAnimation::getPreviousFrame() | richiesams | |
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards. | |||
2013-08-28 | ZVISION: Add support for animation 'mirroring' | richiesams | |
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half | |||
2013-08-28 | ZVISION: Implement avi frame seeking | richiesams | |
2013-08-28 | ZVISION: Fix the quadrant numbers in angle calculations | richiesams | |
Because y increases as you go down, not up |