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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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zvision
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Author
2014-12-26
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
Filippos Karapetis
2014-12-26
ZVISION: Remove some unused actions. Cleanup
Filippos Karapetis
2014-12-26
ZVISION: Reorder the detection entries
Filippos Karapetis
2014-12-26
ZVISION: Move the save manager together with the other file classes
Filippos Karapetis
2014-12-26
ZVISION: Slight cleanup
Filippos Karapetis
2014-12-25
ZVISION: Normalize and cleanup all the menu-related enums
Filippos Karapetis
2014-12-25
ZVISION: Move the menu code together with the other scripting code
Filippos Karapetis
2014-12-25
ZVISION: Document where MIDI commands are used
Filippos Karapetis
2014-12-25
ZVISION: Remove dead code, and fix bad usage of assert()
Filippos Karapetis
2014-12-25
ZVISION: Use the search manager to open files in console commands
Filippos Karapetis
2014-12-25
ZVISION: Remove dead code
Filippos Karapetis
2014-12-25
ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNode
Filippos Karapetis
2014-12-25
ZVISION: Resolve some TODOs
Filippos Karapetis
2014-12-25
ZVISION: Document some of the ActionRegion effects
Filippos Karapetis
2014-12-24
ZVISION: Plug more memory leaks
Filippos Karapetis
2014-12-24
ZVISION: Plug another memory leak. Some cleanup
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
Filippos Karapetis
2014-12-24
ZVISION: Let the cursor manager do pixel format conversion for cursors
Filippos Karapetis
2014-12-24
ZVISION: Introduce pixel formats for resources (555) and screen (565)
Filippos Karapetis
2014-12-24
ZVISION: Disable unused code
Filippos Karapetis
2014-12-24
ZVISION: Plug a memory leak
Filippos Karapetis
2014-12-24
ZVISION: Remove duplicate code
Filippos Karapetis
2014-12-24
ZVISION: Remove dead code
Filippos Karapetis
2014-12-24
ZVISION: Add a hack to set the correct frame delay for RLF videos
Filippos Karapetis
2014-12-23
ZVISION: Handle animation rewinding outside the RLF encoder
Filippos Karapetis
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Add error checking when loading in-game animations and videos
Filippos Karapetis
2014-12-23
ZVISION: Limit the engine delay, even when a custom frame rate is set
Filippos Karapetis
2014-12-23
ZVISION: Disable more unused code
Filippos Karapetis
2014-12-23
ZVISION: Disable unused code
Filippos Karapetis
2014-12-23
ZVISION: Clamp the rotation velocity to never be zero
Adrian Astley
2014-12-23
ZVISION: Use Common::Rational to simplify fixed point math
Adrian Astley
2014-12-23
ZVISION: Remove unnecessary math
Adrian Astley
2014-12-23
ZVISION: Fix some buffer overruns with the usage of sscanf()
Filippos Karapetis
2014-12-23
ZVISION: Add a comment about the special 0xCCCC character
Filippos Karapetis
2014-12-23
ZVISION: Move all of the text related code together
Filippos Karapetis
2014-12-23
ZVISION: Ignore the special 0xCCCC character in subtitles
Filippos Karapetis
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Remove leftover warning
Filippos Karapetis
2014-12-23
ZVISION: Avoid using color masks for in-game animations
Filippos Karapetis
2014-12-23
ZVISION: Limit the default engine delay for all animations
Filippos Karapetis
2014-12-23
ZVISION: Fix regression from commit 3806aa4418
Filippos Karapetis
2014-12-23
ZVISION: Remove dead code
Filippos Karapetis
2014-12-22
ZVISION: Error out when the game string file isn't found
Filippos Karapetis
2014-12-22
ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loading
Filippos Karapetis
2014-12-22
ZVISION: Allow dumping any file type via the new "dumpfiles" command
Filippos Karapetis
2014-12-22
ZVISION: Prefix some class member variables with an underscore
Filippos Karapetis
2014-12-22
ZVISION: Fix Venus key code handling in commit dfae161
Filippos Karapetis
2014-12-22
ZVISION: Also allow the movement when the cursor is within screen edges
Filippos Karapetis
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