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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-08-26
DM: Refactor f165_getDiscardThing
Strangerke
2016-08-26
DM: Remove two GOTOs in f165_getDiscardTHing
Strangerke
2016-08-26
DM: Refactoring of f163_linkThingToList, f142_getProjectileAspect and ↵
Strangerke
f154_getLocationAfterLevelChange
2016-08-26
DM: Move 3 arrays to f168_decodeText, some refactoring in ↵
Strangerke
f166_getUnusedThing and f140_getObjectWeight
2016-08-26
DM: remove some more GOTOs in f172_setSquareAspect
Strangerke
2016-08-26
DM: Remove some GOTOs in f172_setSquareAspect
Strangerke
2016-08-26
DM: First pass of refactoring in f161_getSquareFirstThing
Strangerke
2016-08-26
DM: Some refactoring in dungeonman.cpp
Strangerke
2016-08-26
DM: Fix cursor data decoding
Bendegúz Nagy
2016-08-26
DM: Improve upon blitShrink
Bendegúz Nagy
2016-08-26
DM: Improve on broken display
Bendegúz Nagy
2016-08-26
DM: Remove hack from f107_isDrawnWallOrnAnAlcove
Bendegúz Nagy
2016-08-26
DM: Fix portrait drawing
Bendegúz Nagy
2016-08-26
DM: Fix drawing of some wall oranments
Bendegúz Nagy
2016-08-26
DM: Partially fix drawing of shrunk bitmaps
Bendegúz Nagy
2016-08-26
DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolume
Bendegúz Nagy
2016-08-26
DM: Add f60_playSound
Bendegúz Nagy
2016-08-26
DM: Refactor f151_getSquare
Strangerke
2016-08-26
DM: Some renaming in f173_setCurrentMap
Strangerke
2016-08-26
DM: Refactor f439_drawEntrance
Strangerke
2016-08-26
DM: Refactor f444_endGame
Strangerke
2016-08-26
DM: Apply coding conventions to a couple of oneliner functions, remove a GOTO
Strangerke
2016-08-26
DM: Some renaming, add a couple of STUBS
Strangerke
2016-08-26
DM: Refactor f426_isMessageOnTwoLines
Strangerke
2016-08-26
DM: Fix compilation using MSVC9
Strangerke
2016-08-26
DM: Add sound loading
Bendegúz Nagy
2016-08-26
DM: Refactor f427_dialogDraw
Strangerke
2016-08-26
DM: Add a stub for f436_STARTEND_FadeToPalette
Bendegúz Nagy
2016-08-26
DM: some minor changes in f291_drawSlot and f281_renameChampion
Strangerke
2016-08-26
DM: Fix compilation using MSVC9
Strangerke
2016-08-26
DM: Refactor f281_renameChampion
Bendegúz Nagy
2016-08-26
DM: Add f444_endGame and checks for Common::EVENT_QUIT
Bendegúz Nagy
2016-08-26
DM: Add f385_drawActionDamage
Bendegúz Nagy
2016-08-26
DM: Adjust idle delay when renaming champion
Bendegúz Nagy
2016-08-26
DM: Add some missing calls to already implemented methods
Bendegúz Nagy
2016-08-26
DM: Add missing call to f379_drawSleepScreen, fix bytewidth bug in ↵
Bendegúz Nagy
f379_drawSleepScreen
2016-08-26
DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ↵
Bendegúz Nagy
now prevents mouse movement
2016-08-26
DM: Some rework in f303_getSkillLevel
Strangerke
2016-08-26
DM: Remove duplicate array
Strangerke
2016-08-26
DM: Some refactoring in gfx.cpp, refactoring of f107_isDrawnWallOrnAnAlcove
Strangerke
2016-08-26
DM: Add f349_processCommand70_clickOnMouth
Bendegúz Nagy
2016-08-26
DM: Add some missing code warnings to function calls
Bendegúz Nagy
2016-08-26
DM: Fix bug where code crashed if trying to display a doorfront in square R3
Bendegúz Nagy
2016-08-26
DM: Complete ChampionMan::f281_renameChampion
Bendegúz Nagy
2016-08-26
DM: Fix torch, lever bug and fix several Sensor methods
Bendegúz Nagy
2016-08-26
DM: Revert from using DisplayMan::_bitmaps directly
Bendegúz Nagy
2016-08-26
DM: Fix broken champion after loading
Bendegúz Nagy
2016-08-26
DM: Refactoring of f292_drawChampionState, including removing its GOTOs
Strangerke
2016-08-26
DM: Fix champion bargraphs
Bendegúz Nagy
2016-08-26
DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number ↵
Bendegúz Nagy
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