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AgeCommit message (Expand)Author
2015-02-14MADS: Fix death animations for seaweed and underwater minePaul Gilbert
2015-02-14MADS: Fix picture when picking up timer modulePaul Gilbert
2015-02-14MADS: Fix palette loading for in-game dialogsPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-02-14MADS: Cleanup and bugfixes for panning transition support methodsPaul Gilbert
2015-02-14ZVISION: Check for point and style changes when early breaking from a font ch...RichieSams
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2015-02-14SCI: Match SSCI channel reset orderWillem Jan Palenstijn
2015-02-14SCI: Initialize voice counts in SCI1+Willem Jan Palenstijn
2015-02-14SCI: Avoid resetting already unused channelsWillem Jan Palenstijn
2015-02-14ZVISION: Fix script bug #6791 (max value of delay_render)Filippos Karapetis
2015-02-14ZVISION: Also reference the script manager in ResultAction membersFilippos Karapetis
2015-02-14ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"Filippos Karapetis
2015-02-14ZVISION: Add custom equality operators for game locationFilippos Karapetis
2015-02-11ZVISION: Create temporary subtitle surfaces on the stack rather than the heapRichieSams
2015-02-11ZVISION: Handle question text rendering manually, rather than forcing an enti...RichieSams
2015-02-11ZVISION: Remove forced render to screenRichieSams
2015-02-11ZVISION: Refactor text rendering code in order to fix word wrappingRichieSams
2015-02-08MADS: Variable renaming in closestColorPaul Gilbert
2015-02-08MADS: Implementing code for panning screen transitionsPaul Gilbert
2015-02-08ZVISION: Set safe control state value after animation finishesTorbjörn Andersson
2015-02-08ZVISION: Limit input text to the width of the input controlTorbjörn Andersson
2015-02-08ZVISION: Draw transparent text in original save dialogTorbjörn Andersson
2015-02-07SCUMM: Fix detection of the DoTT Maniac Mansion easter egg targetTorbjörn Andersson
2015-02-05HUGO: Avoid drawing text above screen (bug #6799)Torbjörn Andersson
2015-02-03SCUMM: Adapt wording for the fix in commit f1c64c2afeFilippos Karapetis
2015-02-03ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)Filippos Karapetis
2015-02-03SCUMM: Fix handling of string resources in smash player for Steam mac gamesThierry Crozat
2015-02-03ZVISION: Fix bug #6784 (wrong scaling in the fist control)Filippos Karapetis
2015-02-02ZVISION: Remove \n from debug messageTorbjörn Andersson
2015-02-01BBVS: Fix out-of-bounds array access in air guitar minigame as reported by Co...johndoe123
2015-01-31ZVISION: Add detection for Italian Zork Nemeis (bug #6786)Torbjörn Andersson
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ...Strangerke
2015-01-31MADS: Add a safeguard in doFrameStrangerke
2015-01-31MADS: Fix a bug in PaletteUsage::process, some renamingStrangerke
2015-01-31MADS: Fix signed/unsigned comparison warningStrangerke
2015-01-31MADS: Remove a useless variableStrangerke
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-31Merge pull request #579 from chrilith/mortevielle_textposArnaud Boutonné
2015-01-29MORTEVIELLE: fixed text positionChris Apers
2015-01-29BBVS: Implement loading and saving in the air guitar minigamejohndoe123
2015-01-28Merge pull request #576 from chrilith/masterArnaud Boutonné
2015-01-28MADE: Initialize some variablesStrangerke
2015-01-28ZVISION: Fix bug #6787 init lzss window by same values as in original gameMarisa-Chan
2015-01-27MORTEVIELLE: added starting screen string index constantChris Apers
2015-01-27MORTEVIELLE: added starting screenChris Apers
2015-01-27MADE: Initialize some more variables, remove an useless variableStrangerke
2015-01-27MADE: Initialize some variables, remove a useless variableStrangerke
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-26Merge pull request #574 from chrilith/masterArnaud Boutonné