Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-08 | SCI: Cleanup | md5 | |
2011-03-08 | SCI: Comparisons between pointers and numbers are also done in SCI1.1 | md5 | |
Fixes SQ4CD | |||
2011-03-08 | Merge branch 'master' of github.com:scummvm/scummvm | sylvaintv | |
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-03-08 | HUGO: Misc savegame modifications | strangerke | |
- Add initial savegame on slot 0 - Save viewstate as it may now contain several different values when saving - Fix loading from GMM - Implement ctrl-N | |||
2011-03-07 | MOHAWK: Fix Riven's cursor in the main menu | Matthew Hoops | |
Actually call the showCursor() function now... | |||
2011-03-07 | SCI: Constify some code | Max Horn | |
2011-03-07 | Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵ | Matthew Hoops | |
clone2727-pe_exe | |||
2011-03-07 | MOHAWK: Remove unused runLoadDialog() function | Matthew Hoops | |
2011-03-07 | HUGO: Fix registration messages for H1 Dos Freeware version (in intro) | strangerke | |
2011-03-07 | MOHAWK: Error message consistency | Matthew Hoops | |
2011-03-07 | MOHAWK: Improve error handling when data isn't found | Matthew Hoops | |
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-07 | MOHAWK: Make Riven use original executables for cursors | Matthew Hoops | |
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed. | |||
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-06 | SCI: Fix KQ6 Mac inventory cursors | Matthew Hoops | |
2011-03-06 | SCI: Fix Mac SCI1.1 view decompression | Matthew Hoops | |
A regression from d2ad7898d9 | |||
2011-03-06 | SCI: Silence GCC warning | eriktorbjorn | |
2011-03-06 | SCI: Merged the cel data unpacking code for views and pictures | md5 | |
2011-03-06 | TOON: Fix crashs when toon.dat is not present | sylvaintv | |
2011-03-06 | TOON: Improve music fading between rooms | sylvaintv | |
2011-03-06 | TOON: Fix global package loading | sylvaintv | |
2011-03-06 | SCI: Some changes to picture drawing | md5 | |
- Fixed picture drawing for Longbow Amiga (view drawing is still wrong, though) - Added debug output for picture drawing | |||
2011-03-05 | TOON: Integrated resource cache patch by eriktorbjorn | sylvaintv | |
Reduced global memory usage of the game Global PAK files are not loaded entirely anymore | |||
2011-03-05 | SCI: Further clarify comment | Lars Skovlund | |
2011-03-05 | MOHAWK: Implement Mechanical opcode 122, elevator go down timer | Bastien Bouclet | |
2011-03-05 | SCI: Cleared up the different view types and ordered them by color count | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-03-04 | GRAPHICS: Split the NE cursor code from the NEResources class | Matthew Hoops | |
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants. | |||
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-05 | SCI: Add comment. | Walter van Niftrik | |
2011-03-04 | SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16. | Walter van Niftrik | |
2011-03-04 | GROOVIE: Mark overwritten members as virtual | dhewg | |
2011-03-04 | SCI: Fix reg_t ASCII printing in debugger for BE. | Walter van Niftrik | |
2011-03-04 | SCI: Use BE string handling for Mac games. | Walter van Niftrik | |
2011-03-04 | SCI: Some palette related changes | md5 | |
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code | |||
2011-03-04 | SCI: Cleaned up some view type checks | md5 | |
2011-03-04 | SCI: Enable fade transitions for SCI1 EGA games | md5 | |
2011-03-04 | SCI: Fix flood fill matching in EGA mode | Willem Jan Palenstijn | |
In EGA games a pixel in the framebuffer is only 4 bits. We store a full byte per pixel to allow undithering, but when comparing pixels for flood-fill purposes, we should only compare the visible color of a pixel. This fixes bug #3078365 in Iceman. | |||
2011-03-04 | SCI: Added support for 16/32 color view and picture patches | md5 | |
16 color patches (*.p16 and *.v16) are used in 16 color EGA SCI1 games 32 color patches (*.p32 and *.v32) are used in 32 color Amiga SCI1 games Removed a workaround for SCI1 EGA (bug #3044500), as that bug has been fixed already in the view patch. Thanks to waltervn for observing this. | |||
2011-03-04 | SCI: Added a comment for the additional code in kDisplay | md5 | |
This extra code that is responsible for changing text placing has been found in SCI1 middle (i.e. LSL1VGA) and newer games | |||
2011-03-04 | SCI: Amiga SCI1 middle games are actually SCI1 late | md5 | |
This fixes a lot of glitches, caused by the differences between the two versions | |||
2011-03-04 | SCI: Fixed a issue with signed characters in setChar() | md5 | |
This was visible in the password of LSL5 Amiga. Thanks to waltervn for finding this | |||
2011-03-04 | TESTBED: Update rotatePalette() to use an RGB palette | md5 | |
2011-03-04 | SCI: Don't patch save/restore dialogs in Phantasmagoria | md5 | |
That game has its own custom made save/load system | |||
2011-03-04 | SCI: Removed warning from kReadNumber | md5 | |
2011-03-04 | SCI: Add fixme for EGA flood fill bug (#3078365) | Willem Jan Palenstijn | |
2011-03-04 | SCI21: Now replacing save/restore dialogs in SCI2.1 and newer games | md5 | |
2011-03-04 | SCI21: kSave(1) is kRestoreGame | md5 | |