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2014-06-04SCUMM: Further SFX note related cleanup in AD player.Johannes Schickel
2014-06-04SCUMM: Only keep music data variable for music around in AD code.Johannes Schickel
2014-06-04SCUMM: Introduce symbolic names for channel/note states in AD code.Johannes Schickel
2014-06-04SCUMM: Slight cleanup in SFX register code in AD player.Johannes Schickel
2014-06-04SCUMM: Small cleanup in SFX note setup in AD code.Johannes Schickel
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-03SCI32: fix crash during gabriel knight introMartin Kiewitz
2014-06-03FULLPIPE: More worj on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-03PEGASUS: Use KP7 and KP9 as alternative keys for the item drawersMatthew Hoops
Based on a patch by Keith Kaisershot (blitter)
2014-06-02GROOVIE: Add sanity checks and range limits to copyRect opcode param.D G Turner
This prevents segfault crashes in "The 11th Hour" when you open the Gamebook palmtop from the top of the screen. The opcode needs some work on the changes from 7th Guest, but this will prevent crashes while this is being worked on.
2014-06-02SCI: comment typo fixMartin Kiewitz
2014-06-02SCI: fix saving in mother goose sci0 (bug #6486)Martin Kiewitz
2014-06-02WINTERMUTE: Speeding up blitting routines for TransparentSurfaceEugene Sandulenko
2014-06-02GROOVIE: Only compile ROQ when groovie2 is enabledMatthew Hoops
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-06-02FULLPIPE: More work on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01PEGASUS: Stop using num lock for a way to open the inventory drawerMatthew Hoops
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01GROOVIE: Switch to 32bpp only in groovie2Matthew Hoops
Needed for alpha
2014-06-01GROOVIE: Fix various roq glitchesMatthew Hoops
They should now all decode correctly
2014-06-01GROOVIE: Switch roq decoding to do YUV decoding on codebook loadMatthew Hoops
2014-06-01GROOVIE: Remove groovie2 8bpp modeMatthew Hoops
It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-02SCI: fix regression introduced by 480x300 commitMartin Kiewitz
fix EGA graphic corruption
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Fix teleporters to correctly show code rather than room numberPaul Gilbert
2014-06-02SCI: Silence double to float conversion warning.Johannes Schickel
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
This silences some float conversion warnings.
2014-06-02MOHAWK: Use float constants in Myst code.Johannes Schickel
This silences some float conversion warnings.
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings.
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion.
2014-06-01SCI: Add missed usage of AD_LISTEND in detection entry.D G Turner
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01SCI: Add Ecoquest I detection entry from bug #6599.D G Turner
2014-06-01SCI: Add Hoyle 2 DOS detection entry from bug #6598.D G Turner
2014-06-01MADS: Show correct article when using items on itemsPaul Gilbert
2014-06-01SCI: Add Mixed Up Fairy Tales EGA detection entry from bug #6596.D G Turner
2014-06-01SCI: more hoyle 4 workarounds (bug #6604)Martin Kiewitz
2014-06-01MADS: Silence gcc conversion warningsMatthew Hoops
2014-06-01BBVS: Silence gcc conversion warningsMatthew Hoops