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2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03removed preallocation of sprite tables (the previous values were taken from ↵Gregory Montoir
the original but it seems they can be lowered) svn-id: r25351
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Replace filesize based kyra.dat check with a md5 based.Johannes Schickel
svn-id: r25337
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵Gregory Montoir
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332
2007-02-01opsJohannes Schickel
svn-id: r25331
2007-02-01Handles multi language games the way gob engine does.Johannes Schickel
svn-id: r25330
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵Sven Hesse
each language svn-id: r25329
2007-02-01Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11Sven Hesse
svn-id: r25328
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-02-01Fixed warning.Torbjörn Andersson
svn-id: r25325
2007-02-01Reworked delay handling.Johannes Schickel
svn-id: r25324
2007-02-01- fixed the sprite updatingJohannes Schickel
=> fixes gfx bug when Herman uses the saw => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes") svn-id: r25323
2007-02-01cleanupJohannes Schickel
svn-id: r25322
2007-02-01oops.Johannes Schickel
svn-id: r25321
2007-02-01Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: ↵Johannes Schickel
Subtitles missing when meeting Zanthia "). svn-id: r25320
2007-02-01- Fixed the palette animationsSven Hesse
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2007-01-31Some changes to be closer to the original with palette handling.Johannes Schickel
svn-id: r25316
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
svn-id: r25315
2007-01-31oops.Johannes Schickel
svn-id: r25314
2007-01-31Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵Johannes Schickel
animation"). svn-id: r25313
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
svn-id: r25312
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
svn-id: r25311
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310
2007-01-31Minor sound playing correctionSven Hesse
svn-id: r25309
2007-01-31Removed debug output I accidentally checked inSven Hesse
svn-id: r25308
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307
2007-01-31Add/Update details for French versions of Freddi Fish series.Travis Howell
svn-id: r25305
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
svn-id: r25304
2007-01-31Add/Update details for French versions of Spy Fox series.Travis Howell
svn-id: r25303
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
svn-id: r25300
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
svn-id: r25298
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
svn-id: r25297
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵Gregory Montoir
handleIACT during smush playback at the end of CMI demo) svn-id: r25296
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
svn-id: r25295
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
svn-id: r25294
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
svn-id: r25293
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
2007-01-30minor simplificationGregory Montoir
svn-id: r25289