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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-02-05
TITANIC: Skeleton screen manager class
Paul Gilbert
2016-02-05
TITANIC: Initial engine skeleton
Paul Gilbert
2016-02-05
SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialog
Paul Gilbert
2016-02-06
AGI: Switch to CLUT3 for Macintosh as default
Martin Kiewitz
2016-02-05
AGI: Adding Macintosh palettes for GR+SQ2
Martin Kiewitz
2016-02-06
MADS: Change the engine description
Filippos Karapetis
2016-02-05
SCI: Clean up the op_infoToa and op_superToa SCI3 opcodes
Filippos Karapetis
2016-02-05
SCI: Silence false positive warning in MSVC
Filippos Karapetis
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
SCI: Blocking ScummVM auto-save slot 0 for saving
Martin Kiewitz
2016-02-05
SCI: QfG1/2/3/4 character file detection changed
Martin Kiewitz
2016-02-05
AGI: fix build powf() -> pow()
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-05
AGI: GfxMgr::drawBox now using kRenderMacintosh
Martin Kiewitz
2016-02-05
AGI: Rewrote stringWordWrap()
Martin Kiewitz
2016-02-04
SHERLOCK: SS: Fix crash on invalid graphics in German version
Paul Gilbert
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-04
AGI: Add verbose flags to debug command screenobj
Martin Kiewitz
2016-02-04
AGI: Fix cursor position after save game descr.
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-04
AGI: Add Atari ST system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add buttons to save/restore verify dialogs
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-03
SCI: code/define formatting
Martin Kiewitz
2016-02-03
SCI: Remove hardcoded value in getScummVMEvent()
Martin Kiewitz
2016-02-03
AGI: Message box mouse support
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Increase time delay for Apple IIgs
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Call update screen in have.key for now
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Remove Gold Rush workaround, no longer needed
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: test commands cleanup
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
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