Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-12 | Fix use of "friend" keyword in KYRA for strict C++ compilers. | Johannes Schickel | |
Unlike g++, which does inherit friends (it seems), C++ does specify that friend is not inherited. I.e. when B is a friend of A and you have a class C subclassing B, C is not allowed to access private memebers of A. svn-id: r48641 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert | |
svn-id: r48635 | |||
2010-04-11 | Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" | Ori Avtalion | |
This is a fix for bug #2090846 - "SCUMM: saving a game will play music before finishing" svn-id: r48630 | |||
2010-04-11 | Explain the rational of the CursorMan.pushCursor calls directly | Max Horn | |
Instead of referring to the commit log of a prior ref. Also rewrap some comments. svn-id: r48628 | |||
2010-04-11 | Setup and destroy a dummy cursor and palette in the Engine class. | Johannes Schickel | |
The idea behind this is exactly the same as behind r48620, but it affects all engines, thus engine authors can now use CursorMan.replaceCursor without having to worry about possible memory leaks or the like. svn-id: r48626 | |||
2010-04-11 | Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to ↵ | Johannes Schickel | |
avoid problems in case it was disabled earlier. svn-id: r48622 | |||
2010-04-11 | Fix KYRA's cursor handling by pushing a dummy cursor via ↵ | Johannes Schickel | |
CursorMan.pushCursor too. Also replace CursorMan.popAllCursors by CursorMan.popCursor to prevent the caller's cursor from being destroyed. svn-id: r48621 | |||
2010-04-11 | Fix a memory leak in SCUMM which was caused by the SCUMM engine never ↵ | Johannes Schickel | |
removing its cursor from CursorMan. The problem here was that SCUMM only uses CursorMan.replaceCursor. When no cursor had been setup before it would cause the SCUMM cursor to be never removed from CursorMan, since in this case replaceCursor just uses pushCursor. To avoid this problem I am just pushing a dummy cursor (and palette, since that is used in SCUMM HE games too) on engine setup and removing it on engine destruction. Actually every engine should setup their first cursor via CursorMan.pushCursor and then on quit remove it again via CursorMan.popCursor. Using CursorMan.replaceCursor is *no* good idea for the first cursor to setup, since that might either replace an existing cursor, thus destroying the caller's cursor, or pushing a new cursor on the stack, which might result in a leak. This would also result in making a call to CursorMan.popCursor unsafe, since that might also impact the caller's cursor setup again. svn-id: r48620 | |||
2010-04-11 | Fix bug #2985387 "KYRA1: Crash at the end of game". | Johannes Schickel | |
svn-id: r48617 | |||
2010-04-11 | Fix bug 2983187 on continuing palette change | Robert Špalek | |
svn-id: r48615 | |||
2010-04-09 | Remove unnecessary 'extern' keywords | Ori Avtalion | |
svn-id: r48598 | |||
2010-04-08 | Remove unused dereference | Ori Avtalion | |
svn-id: r48586 | |||
2010-04-07 | fixed crash during time challenges (rclick without object) | Vladimir Menshakov | |
svn-id: r48581 | |||
2010-04-07 | Add detection for an English ADI2 environment disk (for Amiga) | Arnaud Boutonné | |
svn-id: r48580 | |||
2010-04-06 | Cleanup the Myst resource caching code a bit and add support for caching ↵ | Matthew Hoops | |
Myst ME MJMP sound 'jumps' svn-id: r48579 | |||
2010-04-06 | More transistions->transitions fixes | Matthew Hoops | |
svn-id: r48571 | |||
2010-04-06 | Fix "Transitions" typo | Ori Avtalion | |
svn-id: r48570 | |||
2010-04-06 | Fix AdvancedMetaEngine::createInstance to use ConfMan.setBool | Max Horn | |
svn-id: r48568 | |||
2010-04-06 | Switch SaveStateDescriptor::getBool to use Common::parseBool | Max Horn | |
svn-id: r48567 | |||
2010-04-06 | GUI: Unify various definitions of kOKCmd and move it to namespace GUI | Max Horn | |
svn-id: r48564 | |||
2010-04-06 | Factor out save/load code from MainMenuDialog::handleCommand into new methods | Max Horn | |
svn-id: r48563 | |||
2010-04-06 | SCUMM: Make HelpDialog & ConfigDialog internal | Max Horn | |
svn-id: r48562 | |||
2010-04-06 | Remove old & undocumented MSVC 6 workaround | Max Horn | |
svn-id: r48561 | |||
2010-04-05 | Add support for 32bpp DirectBitsRect in Myst ME PICT's. Fixes various cards, ↵ | Matthew Hoops | |
especially in the Myst observatory. svn-id: r48558 | |||
2010-04-05 | Fix bug #2982014 "BASS: MT-32 warning on Intro skipping" by properly ↵ | Johannes Schickel | |
delaying the sysEx events. svn-id: r48536 | |||
2010-04-05 | Corrected check to ensure return isn't issued if it's already in progress | Paul Gilbert | |
svn-id: r48535 | |||
2010-04-05 | Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: ↵ | Johannes Schickel | |
Build with -O2 broken". svn-id: r48534 | |||
2010-04-05 | Bugfix for correctly getting a follower to return to player when blocked ↵ | Paul Gilbert | |
from exiting a room 5 times svn-id: r48533 | |||
2010-04-05 | Application of patch #2981748 - Make VGA detection entries take precedence ↵ | Paul Gilbert | |
over EGA for command line detection svn-id: r48532 | |||
2010-04-04 | SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crash | Martin Kiewitz | |
svn-id: r48519 | |||
2010-04-04 | SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ↵ | Martin Kiewitz | |
should be verified by the vm gurus (waltervn and lskovlun) svn-id: r48511 | |||
2010-04-04 | Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. | Travis Howell | |
svn-id: r48499 | |||
2010-04-03 | Fix bug #2959947 - HE: Broken saves show in launcher. | Travis Howell | |
svn-id: r48489 | |||
2010-04-03 | Disable the load from launcher button, in all games of Parallaction game engine. | Travis Howell | |
svn-id: r48488 | |||
2010-04-03 | Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵ | Travis Howell | |
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485 | |||
2010-04-03 | Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵ | Travis Howell | |
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480 | |||
2010-04-02 | Fix whitespace | Willem Jan Palenstijn | |
svn-id: r48477 | |||
2010-04-02 | SCI: removing unused variable from palette::set | Martin Kiewitz | |
svn-id: r48475 | |||
2010-04-02 | SCI: change actual setting of palette, fixes gk1 palette issue when talking ↵ | Martin Kiewitz | |
to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions svn-id: r48474 | |||
2010-04-02 | Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk ↵ | Travis Howell | |
archive requires a higher priority, compared to the default disk archives. svn-id: r48469 | |||
2010-04-02 | Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By ↵ | Travis Howell | |
restoring the kEngineBlockInput engine flag. svn-id: r48464 | |||
2010-04-02 | Fixed bug 2976767 on corrupted char glyphs. | Robert Špalek | |
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462 | |||
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek | |
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460 | |||
2010-04-01 | Added an "fxq" debugger command to print the FX queue. I guess it might help in | Torbjörn Andersson | |
debugging the "No free slot in FX queue!" bug I've heard of but never actually seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".) svn-id: r48458 | |||
2010-04-01 | Remove extra semicolons | Ori Avtalion | |
svn-id: r48457 | |||
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵ | David Turner | |
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434 | |||
2010-03-30 | Let Parallaction return game-specific gameids. This completes the fix for ↵ | Nicola Mettifogo | |
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422 | |||
2010-03-30 | Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵ | David Turner | |
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421 | |||
2010-03-29 | Use ConfMan to query the gameid of the passed target instead of deducing ↵ | Johannes Schickel | |
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418 |