Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-05 | Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵ | Sven Hesse | |
invalid memory (also possible fix for bug #1652551) svn-id: r25395 | |||
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵ | Sven Hesse | |
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393 | |||
2007-02-05 | solved 64 bit casting issue from BUG #1648325 | Nicola Mettifogo | |
svn-id: r25391 | |||
2007-02-04 | - Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵ | Sven Hesse | |
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389 | |||
2007-02-04 | applied 2nd workaround to avoid crashes caused by labels when switching location | Nicola Mettifogo | |
svn-id: r25388 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-04 | added more debug levels and comments | Nicola Mettifogo | |
svn-id: r25386 | |||
2007-02-04 | Use full game titles for the official AGI games (small exception: we also ↵ | Max Horn | |
number part 1 of series, to avoid user confusion) svn-id: r25385 | |||
2007-02-04 | Fix warning. | Eugene Sandulenko | |
svn-id: r25384 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | solved array out of bound issue in quickFadePalette | Nicola Mettifogo | |
svn-id: r25380 | |||
2007-02-04 | added game palette static initializers to avoid warnings | Nicola Mettifogo | |
svn-id: r25379 | |||
2007-02-04 | Implemented workaround to avoid crashes on location switches, using ↵ | Nicola Mettifogo | |
knowledge from Big Red Adventure. svn-id: r25378 | |||
2007-02-04 | oops fixed 64 bit warnings in the last revision | Nicola Mettifogo | |
svn-id: r25377 | |||
2007-02-04 | changed handling of zone labels to match original engine | Nicola Mettifogo | |
svn-id: r25376 | |||
2007-02-04 | _hoverZone now is handled as in the original engine | Nicola Mettifogo | |
svn-id: r25375 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-04 | Removed GF_NO_SCALING | Max Horn | |
svn-id: r25372 | |||
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn | |
svn-id: r25371 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-04 | Fix compile of SCUMM engine. | Travis Howell | |
svn-id: r25368 | |||
2007-02-03 | Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵ | Max Horn | |
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367 | |||
2007-02-03 | Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵ | Max Horn | |
these years, after all :); also added some paranoia checks svn-id: r25366 | |||
2007-02-03 | Use the platform/language values computed by the detector | Max Horn | |
svn-id: r25365 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-02-03 | Workaround bad values for _curSfxFile in old savegames. | Johannes Schickel | |
svn-id: r25359 | |||
2007-02-03 | Fixes FM-Towns New Game Save. | Johannes Schickel | |
svn-id: r25358 | |||
2007-02-03 | Some delay changes. (should fix slow scene animations) | Johannes Schickel | |
svn-id: r25357 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2007-02-03 | Removed obsolete call to Mixer::isPaused | Max Horn | |
svn-id: r25353 | |||
2007-02-03 | removed unneeded/unnecessary variables and made SmushFont table private (to ↵ | Gregory Montoir | |
ensure getFont() get called to access them) svn-id: r25352 | |||
2007-02-03 | removed preallocation of sprite tables (the previous values were taken from ↵ | Gregory Montoir | |
the original but it seems they can be lowered) svn-id: r25351 | |||
2007-02-03 | Applied the revised NUT font renderer patch #1635584, which combines cyx's | Torbjörn Andersson | |
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345 | |||
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn | |
svn-id: r25344 | |||
2007-02-02 | Broadened the fix for bug #795214 to make it work with resaves of old ↵ | Max Horn | |
savegames, fixing bug #1648248 svn-id: r25340 | |||
2007-02-02 | Removed bogus debug leftover :) | Max Horn | |
svn-id: r25338 | |||
2007-02-02 | Replace filesize based kyra.dat check with a md5 based. | Johannes Schickel | |
svn-id: r25337 | |||
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn | |
svn-id: r25335 | |||
2007-02-02 | Some comment cleanup | Max Horn | |
svn-id: r25334 | |||
2007-02-02 | Bugfix to fix crash when Ratpouch chooses an in-room random destination | Paul Gilbert | |
svn-id: r25333 | |||
2007-02-01 | don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵ | Gregory Montoir | |
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332 | |||
2007-02-01 | ops | Johannes Schickel | |
svn-id: r25331 | |||
2007-02-01 | Handles multi language games the way gob engine does. | Johannes Schickel | |
svn-id: r25330 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-02-01 | Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11 | Sven Hesse | |
svn-id: r25328 | |||
2007-02-01 | Used Fingolfin's workaround for a bogus (?) warning produced by some versions | Torbjörn Andersson | |
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327 | |||
2007-02-01 | Fixed warning. | Torbjörn Andersson | |
svn-id: r25325 | |||
2007-02-01 | Reworked delay handling. | Johannes Schickel | |
svn-id: r25324 | |||
2007-02-01 | - fixed the sprite updating | Johannes Schickel | |
=> fixes gfx bug when Herman uses the saw => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes") svn-id: r25323 | |||
2007-02-01 | cleanup | Johannes Schickel | |
svn-id: r25322 |