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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-12
FULLPIPE: Move PreloadItems to gameloader.h
Eugene Sandulenko
2013-09-12
Merge pull request #360 from lordhoto/scumm-ad
Eugene Sandulenko
2013-09-12
Merge pull request #387 from tobiatesan/trim_arguments
Eugene Sandulenko
2013-09-11
TSAGE: Renaming and fixes for Spill Mountains Tannery
Paul Gilbert
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
2013-09-11
FULLPIPE: Add parenthesis
Eugene Sandulenko
2013-09-11
FULLPIPE: Fix compilation with MSVC and add a FIXME
Filippos Karapetis
2013-09-10
TSAGE: Fixes for R2R Spill Mountains maze walk regions
Paul Gilbert
2013-09-10
TSAGE: Bugfixes and renaming for R2R Spill Mountains Elevator Exit
Paul Gilbert
2013-09-10
TSAGE: Bugfixes for Spill Mountain maze
Paul Gilbert
2013-09-10
FULLPIPE: Finish sceneHandlerDbgMenu()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove unused class variable
Eugene Sandulenko
2013-09-10
FULLPIPE: Add stub warning.
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove noop code. CID 1063230
Eugene Sandulenko
2013-09-10
FULLPIPE: Add sanity check. CID 1063218
Eugene Sandulenko
2013-09-10
FULLPIPE: Fix stupid type. CID 1072975
Eugene Sandulenko
2013-09-09
TSAGE: Renaming for R2R Spill Mountain throne room
Paul Gilbert
2013-09-09
TSAGE: Fixes and renaming for R2R Spill Mountains bedroom
Paul Gilbert
2013-09-09
TSAGE: Bugfixes for R2R Miranda interrogation
Paul Gilbert
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
2013-09-09
FULLPIPE: Do not continue unnecessary function. CID 1086777
Eugene Sandulenko
2013-09-09
FULLPIPE: Remove unnecessary check. CID 1086775
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086778
Eugene Sandulenko
2013-09-09
ZVISION: Cleanup _currentFrameBuffer during descruction
RichieSams
2013-09-09
ZVISION: Cleanup the cached frame before loading the next one
RichieSams
2013-09-09
ZVISION: Use default dpi for font
RichieSams
2013-09-09
ZVISION: Remove extraneous methods from TrueTypeFont
RichieSams
2013-09-09
ZVISION: Cache animation frames so they can be re-rendered when the backgroun...
RichieSams
2013-09-09
ZVISION: Add comments to AnimationControl::process()
RichieSams
2013-09-09
ZVISION: Update LeverControl to use the new RlfAnimation outputs
RichieSams
2013-09-09
ZVISION: Add a debug assert to make sure we're not trying to render ouside th...
RichieSams
2013-09-09
ZVISION: Clip animations to the working window
RichieSams
2013-09-09
ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays
RichieSams
2013-09-09
ZVISION: Create method for transposing a surface
RichieSams
2013-09-09
ZVISION: Create method for clipping a rect to the working window
RichieSams
2013-09-09
ZVISION: Create method for converting image space to working window space
RichieSams
2013-09-09
ZVISION: Create class for rendering TrueType fonts
RichieSams
2013-09-09
ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the actu...
RichieSams
2013-09-09
ZVISION: Create method for getting the RenderManager backbuffer
RichieSams
2013-09-09
ZVISION: Create method for rendering to the working window with binary alpha
RichieSams
2013-09-09
ZVISION: Stop avi playback once the animation is finished
RichieSams
2013-09-09
ZVISION: Implement ActionPlayPreloadAnimation
RichieSams
2013-09-09
ZVISION: Implement ActionPreloadAnimation::execute()
RichieSams
2013-09-09
ZVISION: Implement AnimationControl
RichieSams
2013-09-09
ZVISION: Add method for getting a pointer to a Control
RichieSams
2013-09-09
FULLPIPE: Fix function prototype
Eugene Sandulenko
2013-09-08
TSAGE: Bugfixes and renaming for R2R Rim Lift Computer
Paul Gilbert
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