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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-08
TSAGE: Bugfixes and renaming for R2R Rim Lift interior
Paul Gilbert
2013-09-09
SWORD25: Remove unused variable
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warning
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warnings
Eugene Sandulenko
2013-09-09
FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...
Eugene Sandulenko
2013-09-09
AD: Introduce ADGF_DROPPLATFORM
Eugene Sandulenko
2013-09-08
WINTERMUTE: Swap dpi and font-height to be the right-way around.
Einar Johan Trøan Sømåen
2013-09-08
Merge pull request #388 from sev-/fullpipe
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-08
TSAGE: Fixes and renaming for R2R Rim lift exterior scene
Paul Gilbert
2013-09-08
TSAGE: Fixes and renaming for R2R rim scene
Paul Gilbert
2013-09-07
ZVISION: Set a Puzzle as completed before executing its ResultActions
RichieSams
2013-09-07
ZVISION: Delete a Control * when removing it from _activeControls
RichieSams
2013-09-07
ZVISION: Add scr parse line for ActionAssign
RichieSams
2013-09-07
ZVISION: Allow RLF seeking without returning a frame
RichieSams
2013-09-07
ZVISION: Make LeverControl render to the working window instead of directly t...
RichieSams
2013-09-07
ZVISION: Make the declaration and implementation of copyRectToWorkingWindow b...
RichieSams
2013-09-07
FULLPIPE: Implement CInteraction::isOverlapping()
Eugene Sandulenko
2013-09-07
ZVISION: Add dirty rectangling support for pure image rendering
RichieSams
2013-09-07
ZVISION: Fix pixel copying errors in renderRectToWorkingWindow
RichieSams
2013-09-07
ZVISION: Update ActionSetPartialScreen to use new function name
RichieSams
2013-09-07
ZVISION: Re-enable rendering to the backbuffer
RichieSams
2013-09-06
ZVISION: Actually use the converted color instead of the old one
RichieSams
2013-09-06
ZVISION: Fix accidental signed read from save file header
RichieSams
2013-09-06
ZVISION: Delete action_node
RichieSams
2013-09-06
ZVISION: Save the Puzzle key, since ChangeLocation could be called
RichieSams
2013-09-06
ZVISION: Fix signed/unsigned mismatch
RichieSams
2013-09-06
ZVISION: Disable saving until it can be fixed
RichieSams
2013-09-06
ZVISION: Do full working window warp instead of image at a time
RichieSams
2013-09-06
FULLPIPE: Fix mouse event handling
Eugene Sandulenko
2013-09-06
FULLPIPE: Replace goto usage
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed compiler warning
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn Sc2Array into typedef
Eugene Sandulenko
2013-09-06
FULLPIPE: Added guard #define
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove unused class
Eugene Sandulenko
2013-09-06
FULLPIPE: Use consistent include guard
Eugene Sandulenko
2013-09-06
FULLPIPE: Make engine conditionally compilable as dynamic plugin
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInteraction::canInteract()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix *AtPos() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::setSpeed()
Eugene Sandulenko
2013-09-06
FULLPIPE: Hid noisy stub message
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfix shadow drawing
Eugene Sandulenko
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