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2019-09-28CRYOMNI3D: Fix fonts used by various versionsLe Philousophe
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found.
2019-09-28SCI: Add The Sect of Achturan fanmade game - bug #11072Filippos Karapetis
2019-09-28SCI32: Fixed several uninitialized reads in Hoyle 5Filippos Karapetis
Closes bugs #11167, #11168, #11169, #11170, #11171, #11172 #11173
2019-09-27GLK: ADRIFT: Removing unused codePaul Gilbert
2019-09-28WAGE: Reenabled 9-patch border drawing and added default border imagesEugene Sandulenko
2019-09-26SCI32: Fix QFG4 bridge secret exitsluicebox
Fixes bug #10774
2019-09-26SCI: Remove trailing commas from patch arrayssluicebox
2019-09-26GLK: ADRIFT: Compilation fixPaul Gilbert
2019-09-26GLK: ADRIFT: Move subengine out of release build exclusionsPaul Gilbert
2019-09-26GLK: ADRIFT: ADRIFT 5 games aren't supportedPaul Gilbert
2019-09-26GLK: ADRIFT: Fix unsigned type mismatchPaul Gilbert
2019-09-27GLK: TADS: Fix GCC Compiler WarningsD G Turner
The warnings were due to unmatched quote characters.
2019-09-26HDB: Fix Shadowed Variable Compiler Warningjepael
2019-09-25SCI32: Fix comment typosluicebox
2019-09-25SCI32: Add QFG4 character import message boxsluicebox
Adds the ScummVM message box explaining saved character files to the QFG4 import character screen.
2019-09-25GLK: ADRIFT: gcc compilation fixesPaul Gilbert
2019-09-25GLK: ADRIFT: Convert remaining long_jmp to use contextPaul Gilbert
2019-09-25GLK: ADRIFT: Convert overall game quit long jump to use contextsPaul Gilbert
2019-09-25GLK: ALAN3: Merge duplicate jumps.hPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor TAF file parser to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Convert parser code to no longer use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor tokenizer to not use longjmpPaul Gilbert
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-25GLK: ADRIFT: Add loading savegames from launcherPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes for loading savegames to workPaul Gilbert
2019-09-25GLK: ADRIFT: Refactoring load serializer to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Encapsulation serialization code into their own classesPaul Gilbert
2019-09-25GLK: ADRIFT: In progress implementing savegamesPaul Gilbert
2019-09-25GLK: ADRIFT: Fix save serialization to memosPaul Gilbert
2019-09-25GLK: ADRIFT: FormattingPaul Gilbert
2019-09-25GLK: ADRIFT: Formattingdreammaster
2019-09-25GLK: ADRIFT: Method renamingPaul Gilbert
2019-09-25GLK: ADRIFT: Fix exiting game out of debug promptPaul Gilbert
2019-09-25GLK: ADRIFT: Implement zlib decompressionPaul Gilbert
2019-09-25GLK: ADRIFT: Flag loading game message as translatablePaul Gilbert
2019-09-25GLK: ADRIFT: Hooking up game code to skeleton engine classPaul Gilbert
2019-09-25GLK: ADRIFT: Added remaining detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Adding competition detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding Blorb supportPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes to startup codePaul Gilbert
2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-09-24KYRA: Update Maemo workaroundTarek Soliman
2019-09-23SCI32: Fix QFG4 door oiling when picking lockssluicebox
Fixes door bugs in six castle rooms, bug #10832
2019-09-23ILLUSIONS: DUCKMAN: Fix endless SFX bug #11161Eric Fry
2019-09-23TOLTECS: Added Polish version detection. Trac#11134Eugene Sandulenko
2019-09-22XEEN: Fix ending monster suffering elemental damagePaul Gilbert
2019-09-22QUEEN: Prevent hang when closing core during dialogCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>
2019-09-22QUEEN: Disable load/save until game is properly initialisedCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>