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2013-08-15ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵richiesams
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly
2013-08-15ZVISION: Rename variables and add comments to clarify the math behind ↵richiesams
panorama warping
2013-08-15Merge branch 'master' into zvisionrichiesams
2013-08-14ZVISION: Modify ASCII velocity drawing to represent the actual coderichiesams
Velocity outside the working window is zero
2013-08-14ZVISION: Add documentationrichiesams
2013-08-14ZVISION: Add _renderManager::update() to ZEngene::run()richiesams
2013-08-14ZVISION: Add cursor and background image resets during location changerichiesams
2013-08-14ZVISION: Add background image wrappingrichiesams
There is still a discontinuity when wrapping, but I am committing so that others can look at the code
2013-08-14ZVISION: Clip coords outside the working windowrichiesams
2013-08-14ZVISION: Add panning supportrichiesams
2013-08-14ZVISION: Slight function name change to increase clarityrichiesams
2013-08-14ZVISION: Set the initial game location (The opening video and menu)richiesams
2013-08-14ZVISION: Fix header #defines to match their file namesrichiesams
2013-08-14ZVISION: Implement ZVISION::getCursorManager()richiesams
2013-08-14ZVISION: Create the concept of a working windowrichiesams
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window.
2013-08-14ZVISION: Create methods for setting left, right, up, down cursorsrichiesams
2013-08-14ZVISION: Allow CursorManager::revertToIdle to take _cursorIsPushed into accountrichiesams
2013-08-14ZVISION: Add check to CursorMan::changeCursor to prevent extraneous cursor ↵richiesams
changes
2013-08-14ZVISION: Fix alignment formattingrichiesams
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-14MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing outStrangerke
2013-08-13WINTERMUTE: Be explicit when storing Floats in savegames.Einar Johan Trøan Sømåen
2013-08-13WINTERMUTE: Add atleast some comments to the renderTicket-system.Einar Johan Trøan Sømåen
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-13MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵Strangerke
criezy
2013-08-13MORTEVIELLE: Wait for the end of sound in some more placesStrangerke
2013-08-13MORTEVIELLE: Fix door animation display when opening the doorsStrangerke
2013-08-12MORTEVIELLE: Improve sound supportStrangerke
2013-08-12KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3.Johannes Schickel
Thanks to eriktorbjorn for noticing.
2013-08-12KYRA: Fix palette glitch in Kyra3 when loading from main menu.Johannes Schickel
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this.
2013-08-11TSAGE: Fixes for R2R bridge console scannerPaul Gilbert
2013-08-11TAGE: Bugfixes for R2R bridge consolePaul Gilbert
2013-08-12WINTERMUTE: Add detection for Blue Madonna-demo.Einar Johan Trøan Sømåen
2013-08-11ZVISION: Dispose of .zfs file streams after processing themrichiesams
2013-08-11ZVISION: Fix frame scaling for 2bpprichiesams
2013-08-11ZVISION: Only allocate memory for the scaled buffer if we're actually going ↵richiesams
to scale the video
2013-08-11ZVISION: Delete the scaledVideoFrameBuffer after we're done with itrichiesams
2013-08-11ZVISION: Restart the Clock after the video finishesrichiesams
2013-08-11ZVISION: Fix unsigned/signed mismatchrichiesams
2013-08-11ZVISION: Fix memory leakrichiesams
2013-08-11TSAGE: Minor comments and constant fix for text display in R2R scene 300Paul Gilbert
2013-08-11TSAGE: Workaround to allow debugging animation scenes easierPaul Gilbert
2013-08-11ZVISION: Implement push_toggle control handlingrichiesams
2013-08-11ZVISION: Implement mouse event handlingrichiesams
2013-08-11ZVISION: Create MousEvent class to handle mouse hovers/clicksrichiesams
2013-08-11ZVISION: Move SearchMan directory registration outside ZVision constructorrichiesams
The launcher can do some extra changes within SearchMan after engine constructor. This makes sure everything is set before registering more directories
2013-08-11ZVISION: Fix accidental redeclaration of the scale variablerichiesams
2013-08-11ZVISION: Remove a verbose debug messagerichiesams
2013-08-11ZVISION: Fix enum qualifiersrichiesams
2013-08-11ZVISION: Change the initializer list formatting to conform to how everything ↵richiesams
else is formatted