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2011-11-26TOLTECS: Don't call c_str() on the return value of Common::String::format()Filippos Karapetis
2011-11-26SWORD25: Add the Hungarian "psylog" version from bug #3428644Filippos Karapetis
2011-11-26TOLTECS: Reduce code duplicationFilippos Karapetis
2011-11-26MOHAWK: Run kLBEventInit at init time.Alyssa Milburn
2011-11-26MOHAWK: Handle globals from the LB book info file.Alyssa Milburn
2011-11-26MOHAWK: Start the LB load phase at load time.Alyssa Milburn
2011-11-26MOHAWK: Parse true/false in LB scripts.Alyssa Milburn
2011-11-26DREAMWEB: Convert 'restorereels'Willem Jan Palenstijn
This also allows 'allocateload' to be removed.
2011-11-26DREAMWEB: Move 'restorereels' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'restoreall' and simplify 'startloading'Willem Jan Palenstijn
They shared a large amount of loading code that is now in loadRoomData.
2011-11-26DREAMWEB: Move 'restoreall' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Fix Room structWillem Jan Palenstijn
Room::name is a zero terminated 8.3 filename, so 13 bytes long.
2011-11-26TSAGE: R2R - Maze (2000): Rename two variables, add debug tracesStrangerke
2011-11-26DREAMWEB: Remove unused function 'storeit'Willem Jan Palenstijn
2011-11-26DREAMWEB: Reduce code completion for scummvm save/load guiWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'loadposition'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'saveposition'Willem Jan Palenstijn
Also inline and remove 'saveseg', 'savefilewrite', 'makeheader'.
2011-11-26DREAMWEB: Move 'loadposition' and 'saveposition' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualload'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualsave'Willem Jan Palenstijn
2011-11-26DREAMWEB: Move 'actualsave' and 'actualload' from dreamgenWillem Jan Palenstijn
2011-11-26ALL: unrecognised -> unrecognized.Johannes Schickel
2011-11-26TSAGE: R2R - Implement initPlayer in scene 2000Strangerke
2011-11-26DREAMWEB: 'showdiscops' ported to C++Bertrand Augereau
2011-11-26TSAGE: R2R - Implement initExits in scene 2000Strangerke
2011-11-26DREAMWEB: 'showseconduse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'showfirstuse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'hangonw' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'getbackfromob' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'disablepath' is not neededBertrand Augereau
2011-11-26DREAMWEB: 'usetempcharset' and 'usecharset1' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: A few debugging functions are not neededBertrand Augereau
2011-11-26DREAMWEB: Ceaning in 'startloading'Bertrand Augereau
2011-11-25MOHAWK: Convert between rects/points in LB code (thanks clone2727).Alyssa Milburn
2011-11-25MOHAWK: Name/stub some unknown LB item flags.Alyssa Milburn
2011-11-25MOHAWK: Load/unload LB proxies properly.Alyssa Milburn
2011-11-25TOLTECS: Add detection for Hungarian variant from bug #3440641.D G Turner
2011-11-25DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895D G Turner
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.
2011-11-24TOLTECS: findPath() endian fixes.Joost Peters
2011-11-24TOUCHE: Fix playback of simultaneous sfx.Johannes Schickel
Since we stream the VOC files from disk now, we can not use the global resource file handle for playback but instead need to open a new handle for every SFX started. Fixes odd noises at the beginning of the Touche demo.
2011-11-24TOLTECS: Fix crash on Big EndianJoost Peters
2011-11-24SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3athrxx
(change sizeof check to use int16 instead of Common::Rect)
2011-11-24SCUMM: make FM-Towns save files compatible between DS and other platformsathrxx
(only applies to new save files)
2011-11-24TSAGE: R2R - Partial implementation of scene 2000Strangerke
2011-11-24KYRA: (HOF CD Demo) - check shouldQuit() during ending text loopathrxx
2011-11-24TOLTECS: Save music in saved gamesFilippos Karapetis
Also, move all music resource related code into its own class
2011-11-23KYRA: (HOF) - fix ending text in the playable demoathrxx
2011-11-23DREAMWEB: 'dolook' ported to C++Bertrand Augereau
2011-11-23DREAMWEB: 'look' ported to C++Bertrand Augereau
2011-11-23DREAMWEB: 'autolook' ported to C++Bertrand Augereau