Age | Commit message (Collapse) | Author |
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svn-id: r47962
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svn-id: r47961
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svn-id: r47960
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svn-id: r47959
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This change is untested, please check it. Also, the opparams
array is not used but could be used to simplify the reading code.
svn-id: r47958
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svn-id: r47957
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svn-id: r47956
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only change)
svn-id: r47955
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svn-id: r47954
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immediately on kPalVary(start) call
svn-id: r47953
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longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
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allocate the memory. King's Quest V Mac is now playable.
svn-id: r47950
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svn-id: r47949
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KQ5 DOS CD.
svn-id: r47948
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little errors
svn-id: r47947
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svn-id: r47945
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(_gfxPaint wasnt copied over)
svn-id: r47943
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svn-id: r47942
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kPalette(setFromResource) with unsupported parameters
svn-id: r47941
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svn-id: r47940
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put everything into GfxCoordAdjuster
svn-id: r47939
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svn-id: r47936
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svn-id: r47932
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in SCI2 only
svn-id: r47931
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which are most likely the currently missing dynamically constructed text views). Torin chapter 1 starts now (and dies shortly afterwards, but that's a different issue)
svn-id: r47930
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svn-id: r47929
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svn-id: r47928
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svn-id: r47927
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svn-id: r47926
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no longer safe.
svn-id: r47925
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default to MIDI as we don't (yet) support their patches. KQ5 Mac will start and go until the main menu.
svn-id: r47924
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svn-id: r47923
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svn-id: r47922
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cast ;)
svn-id: r47921
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svn-id: r47920
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svn-id: r47919
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svn-id: r47918
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svn-id: r47917
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svn-id: r47916
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svn-id: r47915
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svn-id: r47914
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svn-id: r47913
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fixed loading saved games due Gfx* changes
svn-id: r47912
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svn-id: r47911
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svn-id: r47910
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svn-id: r47909
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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svn-id: r47907
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svn-id: r47906
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svn-id: r47905
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