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2012-05-05TONY: Added accidentally cut linePaul Gilbert
2012-05-05TONY: Initial fixes for some of the Valgrind reported errorsPaul Gilbert
2012-05-04TONY: Fix Valgrind identified leaks in memory allocator and dialog parsingPaul Gilbert
2012-05-04TONY: Fix some inconsistent allocation/deallocationsPaul Gilbert
2012-05-04TONY: Fix warnings about return values not being usedPaul Gilbert
2012-05-04TONY: Further bugfixes for gcc warningsPaul Gilbert
2012-05-04TONY: Fixed many warnings identified by gccPaul Gilbert
2012-05-04TONY: Some formatting fixesPaul Gilbert
2012-05-04TONY: Fix invalid casts and remove some unused variablesPaul Gilbert
2012-05-04TONY: Converted anonymous structs to have explicit namesPaul Gilbert
2012-05-04TONY: Added virtual destructors to classes using virtual methodsPaul Gilbert
2012-05-04TONY: Implemented some missing and incorrect init codePaul Gilbert
2012-05-03TONY: Formatting fixesPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-03TONY: Implemented methods of sound.cpp (mostly stubbed out)Paul Gilbert
2012-05-03TONY: Implemented stubs for Input.cpp methodsPaul Gilbert
2012-05-03TONY: Added GfxCoreInline.hpp methodsPaul Gilbert
2012-05-03TONY: Implemented gfxcore.cpp methodsPaul Gilbert
2012-05-03TONY: Implemented other classes in game.cppPaul Gilbert
2012-05-03TONY: Implemented loc.cpp and font.cpp methodsPaul Gilbert
2012-05-02TONY: Implemented font.cpp methodsPaul Gilbert
2012-05-02TONY: Added code from Inventory.cppPaul Gilbert
2012-05-01TONY: Cleanup of GfxEngine, and added RMTony class methodsPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert
2012-04-29TONY: Implemented RMGameBoxes class and all dependent classesPaul Gilbert
2012-04-29TONY: Remove __stdcall to make it build on LinuxTorbjörn Andersson
2012-04-29TONY: Added voice database initialisation, as well as stubs for music initPaul Gilbert
2012-04-29TONY: Added resource update managerPaul Gilbert
2012-04-29TONY: Removed deprecated lzo/stubs.o from makefilePaul Gilbert
2012-04-29TONY: LZO decompression now working correctlyPaul Gilbert
2012-04-29TONY: Further work on LZO integrationPaul Gilbert
2012-04-27TONY: Change backslash to slashTorbjörn Andersson
I assume slash works in Windows (since we use it in other engines), and I know backslash doesn't work in Linux because it failed for me.
2012-04-27TONY: Extra compilation changes and stubs so core MPAL code compilesPaul Gilbert
2012-04-26TONY: Start of work converting over MPAL sub-systemPaul Gilbert
2012-04-25TONY: Imported mpal.h file, and translated the commentsPaul Gilbert
2012-04-25TONY: Created skeleton enginePaul Gilbert
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-24KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.Johannes Schickel
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen.
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this.
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this.
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls.
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
2012-04-19Merge pull request #232 from fingolfin/refactor-pluginsFilippos Karapetis
Refactor plugins
2012-04-19Merge pull request #231 from BenCastricum/masterFilippos Karapetis
SCUMM: Add another Dutch Balloon-O-Rama variant.
2012-04-19Merge pull request #229 from criezy/dreamweb-frFilippos Karapetis
Support for Dreamweb fr/es
2012-04-18BUILD: Move list of engines out of configureMax Horn
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future.