Age | Commit message (Collapse) | Author |
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svn-id: r45202
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svn-id: r45201
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Minor bugs outro)
svn-id: r45200
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transition-number was given by caller
svn-id: r45199
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svn-id: r45198
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svn-id: r45197
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svn-id: r45196
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svn-id: r45195
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kPalette/animate to do anything on Amiga
svn-id: r45194
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svn-id: r45193
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svn-id: r45192
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svn-id: r45191
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svn-id: r45190
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svn-id: r45189
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svn-id: r45188
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e.g. sq1 intro)
svn-id: r45187
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flag support still missing
svn-id: r45186
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svn-id: r45185
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svn-id: r45179
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svn-id: r45178
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svn-id: r45177
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used, and removed tools.*. Also, removed all the unused includes to tools.h from several places
svn-id: r45176
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will get 1
svn-id: r45175
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svn-id: r45174
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details graphicwise. Walter please check, if this creates a regression with lsl3.
svn-id: r45173
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svn-id: r45171
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SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5)
svn-id: r45170
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svn-id: r45169
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svn-id: r45168
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bugfixes for other transitions)
svn-id: r45167
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svn-id: r45164
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svn-id: r45162
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correctly again. Fixes the videos in the GK1 demo
svn-id: r45161
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theoretically this could go away when reanimate/cel updates are implemented
svn-id: r45160
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svn-id: r45158
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svn-id: r45157
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(e.g. qfg1ega)
svn-id: r45156
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alone now and no longer uses any GUI-related code
svn-id: r45153
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svn-id: r45152
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skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
svn-id: r45151
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svn-id: r45150
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svn-id: r45148
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2879793 that is actually a bug.
svn-id: r45147
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location and the character stayed the same.
svn-id: r45145
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svn-id: r45143
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svn-id: r45142
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cleanup on loadgame.
svn-id: r45140
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debugger are closed.
svn-id: r45138
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svn-id: r45137
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svn-id: r45136
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