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2011-06-30MADE: Fix hidden overloaded virtual function warningOri Avtalion
2011-06-29LASTEXPRESS: Hook up preliminary sound filteringLittleboy
- Add debug checks in soundFilter() - Rename kSoundStatusClear1 to kSoundStatusFilterVariant
2011-06-29LASTEXPRESS: Update sound timer and sound entry playingLittleboy
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29LASTEXPRESS: Move SoundStatus to shared headerLittleboy
2011-06-29LASTEXPRESS: Replace shared sound buffer by per-entry bufferLittleboy
2011-06-29SWORD25: removed useless warning in setVsync()Eugene Sandulenko
2011-06-29SWORD25: Implement persistence functions for soundengineEugene Sandulenko
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained.
2011-06-29Merge branch 'master' of github.com:scummvm/scummvm into soltys_wip2Strangerke
2011-06-29CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-29CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie playerPaul Gilbert
2011-06-28LASTEXPRESS: Make SoundEntry members privateLittleboy
2011-06-28LASTEXPRESS: Cleanup commentsLittleboy
2011-06-28LASTEXPRESS: Move Sound class to the sound folderLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
2011-06-28LASTEXPRESS: Move more entry-related functions to Entry classLittleboy
2011-06-29CGE: Cleanup : Start renaming. Add BMPLoad() functionStrangerke
2011-06-28MOHAWK: Don't leak bitlStream (spotted by clone2727).Alyssa Milburn
2011-06-28MOHAWK: Cleanup Riven save codeMatthew Hoops
2011-06-28MOHAWK: Add archive functions to get type/id listsMatthew Hoops
This will be needed for CarmenTQ
2011-06-28MOHAWK: Use matchString instead of equalsIgnoreCase for resource namesMatthew Hoops
A regression from 71c4329
2011-06-28MOHAWK: Rework archive handlingMatthew Hoops
A new base class has been introduced (aptly named "Archive"), which is much cleaner than inheriting from MohawkArchive. In addition, the underlying resource retrieving code has been merged to reduce dupliplication.
2011-06-28MOHAWK: Better sanity checks in LB scripting.Alyssa Milburn
2011-06-28MOHAWK: Handle kLBOpRunData properly.Alyssa Milburn
2011-06-28MOHAWK: Make LB's readString/readRect more generic.Alyssa Milburn
2011-06-28CGE: Fix SVG0FILE define to point to INI_FILE classPaul Gilbert
2011-06-28CGE: Fix for displaying non full-screen bitmapsPaul Gilbert
2011-06-28CGE: Fix initialisation of the TALK classPaul Gilbert
2011-06-28Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cgePaul Gilbert
2011-06-28CGE: Bitmap now shows correctlyPaul Gilbert
2011-06-28SCI: Fixed script bug #3292327 - "SCI: HOYLE4: Cribbage bug"Filippos Karapetis
2011-06-28DREAMWEB: Removed memcpy as suggested by wjpVladimir Menshakov
2011-06-27TOON: Add delay to inventory rendering loop. Uses a bit less CPU now.eriktorbjorn
2011-06-27CGE: Fix some GCC compile errors and warnings.eriktorbjorn
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
This will be necessary with the introduction of the Sound FX driver, since the sound manager will do the processing for both drivers, but each will need to do their own output in their AudioStream thread
2011-06-27CGE: Getting closer to properly showing bitmap imagesPaul Gilbert
2011-06-27Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cgePaul Gilbert
Conflicts: engines/cge/cge_main.cpp engines/cge/general.cpp engines/cge/snail.cpp engines/cge/vga13h.cpp
2011-06-27CGE: Beginnings of work on graphics supportPaul Gilbert
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26Merge branch 'master' of github.com:scummvm/scummvmeriktorbjorn
2011-06-26TOON: Fix the bottom pixels of text being cut offeriktorbjorn
It's a dirty rect problem. The computeSize() function needs to take into consideration that the glyph may be offset, so it's not enough to just look at its size. For now, I'm assuming that this is only a problem with characters that stick out below the base line, so that's all this patch tries to fix. Let's see if that's enough.
2011-06-26LASTEXPRESS: Add detection entry for Russian versionLittleboy
2011-06-26SWORD25: Change unknow handle error into a warningThierry Crozat
Also add sanity checks when calling findHandle() in the SoundEngine. This fixes an issue when functions of SoundEngine are called on a sound that has already finished playing (the most common occurrences are calls to isSoundPlaying()).
2011-06-26SWORD25: Fixed bug with concurrent sounds. Reported by criezyEugene Sandulenko
2011-06-26SWORD25: Fix bug with loading saves when some saves are missingEugene Sandulenko
2011-06-26CINE: Fixed compilation when DUMP_SCRIPTS is setFilippos Karapetis
2011-06-26CGE: get rid of memicmpStrangerke
2011-06-26CGE: Implement ForceExt and RCrypt. Little style cleanup.Strangerke
2011-06-26CGE: Bugfix for scanning archive index in BTFILE classPaul Gilbert
2011-06-26CGE: Implemented basic file access functionalityPaul Gilbert