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2011-06-23AGOS: Fix operator precedence warningJulien
2011-06-23DRACI: Replace abort() call by error()Julien
2011-06-22LASTEXPRESS: Fix leak and corruption of event handlers function pointersLittleboy
- Add better error handling - Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22LASTEXPRESS: Refactor Fight classLittleboy
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
2011-06-22LASTEXPRESS: Move Fight class to its own folderLittleboy
2011-06-23SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")D G Turner
Thanks to fuzzie for this fix. IHNM and ITE should be retested.
2011-06-22Merge pull request #46 from tramboi/masterEugene Sandulenko
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
This was blocking progress under linux...
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22LASTEXPRESS: Make some static data const respectively static.Johannes Schickel
2011-06-22SCI: Mark sq6 as a CD gameMax Horn
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Bugfix for sound assert in scene 20Paul Gilbert
2011-06-22LASTEXPRESS: Named several soundEntry structure membersEugene Sandulenko
2011-06-22LASTEXPRESS: Implement sound filters. Still not hooked in.Eugene Sandulenko
2011-06-22CGE: suppress a couple of static, add ProgName and MergeExtStrangerke
2011-06-22DREAMWEB: Fix bug in tasmrecover causing load/save mixupWillem Jan Palenstijn
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu.
2011-06-21CGE: ScummVM no longer crashes instantlyStrangerke
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too.
2011-06-21TSAGE: Bugfix for properly stopping playing soundsPaul Gilbert
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-21TSAGE: Disable SFX and speech volume sliders for all gamesPaul Gilbert
2011-06-21TSAGE: Fixes for sound fadingPaul Gilbert
2011-06-21TSAGE: Fix for un-used variable in _sfRethinkVoiceTypesPaul Gilbert
2011-06-20I18N: Make the unsupported game warning translatableThierry Crozat
2011-06-20CGE: Remove some staticsStrangerke
2011-06-20DREAMWEB: Use kMaingamepal provided by the tasm-recovereriktorbjorn
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20DREAMWEB: Remove readabyte() and readoneblock()eriktorbjorn
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them.
2011-06-20DREAMWEB: Remove convertkey()eriktorbjorn
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead.
2011-06-20TINSEL: Don't leak running processes in Scheduler::reset().Alyssa Milburn
2011-06-20TINSEL: Fix/comment CORO_KILL_SELF macro.Alyssa Milburn
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20TSAGE: Replaced integer counters used as mutexes with Common::Mutex usagePaul Gilbert
2011-06-20TSAGE: Loop variables are meant to be integers rather than boolsPaul Gilbert
2011-06-20TSAGE: Bugfix for crash when exiting whilst a sound is playingPaul Gilbert
2011-06-20TSAGE: Sound is now working!Paul Gilbert
2011-06-20TSAGE: Corrections to the sound fading codePaul Gilbert
2011-06-20TSAGE: Bugfix for properly decrementing _disabledServerCountPaul Gilbert
2011-06-20TSAGE: Initial implementation of AudioStream interface for sound driverPaul Gilbert
2011-06-20SCI: Let fallback detector set GUIO_NOSPEECH appropriatelyMax Horn
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20CGE: Remove static parts of HEARTStrangerke
2011-06-20CGE: As there's only one instance of VGA, suppress all the static keywords ↵Strangerke
from it
2011-06-19TEENAGENT: Get rid of unused variable.Johannes Schickel
2011-06-19TSAGE: Fix signalling an action when a song stopsPaul Gilbert
2011-06-19DREAMWEB: Fix compilation error on MSVCPaul Gilbert
2011-06-19TSAGE: Silence GCC warnings (hopefully without breaking anything)eriktorbjorn
There is one remaining warning about 'maxPriority' being set but not tested in one of the loops in _sfRethinkSoundDrivers(), but I'm uncertain about that one. Looks like it could be an actual engine bug.
2011-06-19DREAMWEB: Added crash workaroundVladimir Menshakov