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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-11-13
COMPOSER: Fix the detection for the French Gregory version
Bastien Bouclet
2017-11-12
DREAMWEB: Use accurate memory reclamation for Ex transfers
Colin Snover
2017-11-12
SCUMM: Fix race condition in MOD player
Colin Snover
2017-11-12
XEEN: Added How Much dialog
Paul Gilbert
2017-11-12
XEEN: Added resetYearlyBits
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-12
SWORD25: Suppress GCC Cast Qualification Warnings.
D G Turner
2017-11-12
XEEN: Fix compiler warnings & AmigaOS errors
Paul Gilbert
2017-11-11
XEEN: Added more giveTake
Paul Gilbert
2017-11-11
SCI32: Fix integer overflow calculating audio duration
Colin Snover
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-11
ADL: Remove ADGF_TESTING for hires3+4
Walter van Niftrik
2017-11-11
DREAMWEB: Fix out-of-bounds read of frame animation data
Colin Snover
2017-11-11
XEEN: Fix comparisons for script If opcode
Paul Gilbert
2017-11-11
XEEN: Debugger commands for gold and gems
Paul Gilbert
2017-11-11
XEEN: Fix premature sound parsing end
Paul Gilbert
2017-11-11
DRASCULA: Merge the floor coordinates into _walkRect
Filippos Karapetis
2017-11-11
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
Filippos Karapetis
2017-11-11
DRASCULA: Clean up room variables, and simplify some related checks
Filippos Karapetis
2017-11-11
DRASCULA: Reduce the scope of framesWithoutAction
Filippos Karapetis
2017-11-11
DRASCULA: walkToObject is a boolean variable
Filippos Karapetis
2017-11-11
DRASCULA: Simplify the drawing code in BJ's room
Filippos Karapetis
2017-11-11
DRASCULA: Remove superfluous variable
Filippos Karapetis
2017-11-11
DRASCULA: characterMoved and characterVisible are boolean variables
Filippos Karapetis
2017-11-11
SWORD25: Add a constructor to initialize SoundHandle members
Bastien Bouclet
2017-11-11
SWORD25: Fix leaking the save thumbnail surface
Bastien Bouclet
2017-11-11
ADL: Remove ADGF_TESTING for hires5+6
Walter van Niftrik
2017-11-10
SWORD1: Fix use of deallocated stack memory
Colin Snover
2017-11-10
SKY: Fix use of deallocated stack memory
Colin Snover
2017-11-10
Merge pull request #1041 from criezy/variadic-undefined
Thierry Crozat
2017-11-10
XEEN: Fix event handling for town messages
Paul Gilbert
2017-11-10
XEEN: Fix rendering of town messages
Paul Gilbert
2017-11-10
ENGINES: Improve output of unknown game variant detection
Colin Snover
2017-11-10
ENGINES: Continue to check file presence after a hash/size mismatch
Colin Snover
2017-11-10
CGE: Remove garbage character from comments
Colin Snover
2017-11-10
BBVS: Remove all bit shifts of potentially negative integers
Colin Snover
2017-11-10
ALL: Fix misuse of comma operator
Colin Snover
2017-11-10
XEEN: Fix animation of wall torches
Paul Gilbert
2017-11-09
Merge pull request #1049 from csnover/lure-unaligned
Paul Gilbert
2017-11-09
XEEN: Cleanup of PowType enum names
Paul Gilbert
2017-11-09
XEEN: Properly animate arrow shooting
Paul Gilbert
2017-11-09
XEEN: Create a PowType enum for ranged arrow/spell types
Paul Gilbert
2017-11-08
XEEN: Changed multiAttack to rangedAttack
Paul Gilbert
2017-11-07
LURE: Stop taking address of unaligned pointer
Colin Snover
2017-11-07
XEEN: Fix FX calls in multiAttack
Paul Gilbert
2017-11-04
TITANIC: Remove testing flag from German version
Paul Gilbert
2017-11-02
MOHAWK: RIVEN: Remove the testing flag
Bastien Bouclet
2017-10-31
SCUMM: Prevent false detection of Steam games
Ben Castricum
2017-10-29
XEEN: Enable starting game from startup menu
Paul Gilbert
2017-10-29
SCI: Fix UB in SegManager memcpy/strcpy operations
Colin Snover
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