Age | Commit message (Expand) | Author |
2006-03-25 | Add Blue's ABC Time and upgrade demo target to full game | Eugene Sandulenko |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin |
2006-03-24 | Fix MSVC warnings #2 | Andrew Kurushin |
2006-03-24 | Fix MSVC warnings | Andrew Kurushin |
2006-03-24 | fix ITE SUNSPOT music loop | Andrew Kurushin |
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t... | Max Horn |
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko |
2006-03-23 | Partially disassembly of the pathfinding code and miscellaneous support methods | Paul Gilbert |
2006-03-23 | Minor changes for FF and cleanup | Travis Howell |
2006-03-23 | Add opcode 161 difference in FF, fixes some glitches in 2nd room | Travis Howell |
2006-03-23 | Match game speed with original | Eugene Sandulenko |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-23 | Made mouse more responsive | Eugene Sandulenko |
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko |
2006-03-23 | Make copy protection in OS and FW turnable. Still buggy | Eugene Sandulenko |
2006-03-23 | Fix compile without ZLIB support (GP32). | Won Star |
2006-03-22 | Code for inverted rect when scaling images of FF no longer required. Minor cl... | Travis Howell |
2006-03-22 | Rename draw buffers correctly | Travis Howell |
2006-03-22 | Small correction to scaling code in FF | Travis Howell |
2006-03-22 | Preliminary (weasel-word for "probably buggy") implementation of the remaining | Torbjörn Andersson |
2006-03-22 | Whitespace changes | Travis Howell |
2006-03-22 | Fix regression in 2nd room of FF | Travis Howell |
2006-03-22 | Skip columns isn't used for overlayed or scaled images in FF | Travis Howell |
2006-03-22 | Fix sound regression in FF, caused by last commit | Travis Howell |
2006-03-22 | Add initial support for Amiga and Macintosh versions of The Feeble Files | Travis Howell |
2006-03-22 | Support for Russian FOTAQ | Eugene Sandulenko |
2006-03-21 | Implemented "sound triggers" so that the music does not stop shortly after | Torbjörn Andersson |
2006-03-20 | Implements cmd_shakeScreen. | Johannes Schickel |
2006-03-20 | Initialise _haveScrollButtons, since Valgrind complained about it. | Torbjörn Andersson |
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell |
2006-03-19 | Fixed my fix regarding the encoding of some filenames: Provide both Windows a... | Max Horn |
2006-03-19 | Fix encoding issue (see scummvm-devel) | Max Horn |
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn |
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ... | Travis Howell |
2006-03-19 | Closer match difficulty of insane in PC version of FT demo | Travis Howell |
2006-03-19 | Makes sure Brandon actually dies when he turns to stone in the kyragem room | Oystein Eftevaag |
2006-03-19 | Fixes a potential problem in the pathfinder where an array could be accessed ... | Oystein Eftevaag |
2006-03-19 | Adds button press animations to the menu, and resets the cursor when the Dial... | Oystein Eftevaag |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-18 | Oops, forgot to change a variable declaration in the last commit | Oystein Eftevaag |
2006-03-18 | Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ... | Oystein Eftevaag |
2006-03-18 | - started to rework static resource loading | Johannes Schickel |
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn |
2006-03-18 | Fixes the color of the quitting dialog text after drinking a potion | Oystein Eftevaag |
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, thro... | Travis Howell |