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2013-05-08NEVERHOOD: Change graphic resource draw method to get a Surface instead of ↵johndoe123
separate pixels/pitch - Merge SpriteResource::load and load2
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Remove some obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods
2013-05-08NEVERHOOD: Implement resource cache purging and purge it after each scenejohndoe123
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵johndoe123
TODO)
2013-05-08NEVERHOOD: Remove obsolete _keyStatejohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method
2013-05-08NEVERHOOD: Improve frame-exact seeking for Scene2802johndoe123
Thanks to clone2727 for his help!
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123
2013-05-08NEVERHOOD: Fix AsCommonCar turningjohndoe123
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
- Renamne and clean up
2013-05-08NEVERHOOD: Remove more old commentsjohndoe123
- Add the remaining idle stuff to Klayman
2013-05-08NEVERHOOD: New _sceneNum in Module2800johndoe123
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)johndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments
2013-05-08NEVERHOOD: Add initCodeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: A little more work on the menu stuffjohndoe123
2013-05-08NEVERHOOD: More work on the menu system:johndoe123
- Add handling of ascii and system key input - Fix TextSurface::drawChar() - Pause audio when entering the menu, resume it again afterwards - Add TextEditWidget - Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08NEVERHOOD: Add SavegameListBoxjohndoe123
2013-05-08NEVERHOOD: Add TextLabelWidget (still doesn't do anything)johndoe123
2013-05-08NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)johndoe123
2013-05-08NEVERHOOD: Remove track rectList code because none of the tracks has a rectListjohndoe123
2013-05-08NEVERHOOD: Clean up Module2700 (like the ones before)johndoe123
- Add Scene2703 and Scene2732
2013-05-08NEVERHOOD: Clean up Module2600 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2400 (like the ones before)johndoe123
- Fix Klayman::stTurnToFront()
2013-05-08NEVERHOOD: Clean up Module2300 (like the ones before)johndoe123
- Also fix previous modules (oops)
2013-05-08NEVERHOOD: Clean up Module2200 (like the ones before)johndoe123
- Rename SceneInfo140 to HallOfRecordsInfo
2013-05-08NEVERHOOD: Clean up Module2100 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2000 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1900 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1800 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1700 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1600 (like the ones before)johndoe123
- Remove AsScene1608Door because the corresponding animation resource didn't exist!
2013-05-08NEVERHOOD: Clean up Module1500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1100:johndoe123
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum
2013-05-08NEVERHOOD: Clean up Module1000:johndoe123
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of ↵johndoe123
setting stuff "manually"
2013-05-08NEVERHOOD: Rename and clean up fields in AnimFrameInfojohndoe123
2013-05-08NEVERHOOD: Make use of NDrawRect::setjohndoe123