Age | Commit message (Collapse) | Author |
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associated GOTO
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We can't read all the way to the end of the buffer, because the
READ_BE_UINT24() function will, naturally, read a few bytes ahead.
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This fixes some Valgrind warnings on the city overhead map, and also
seem to get rid of the bird "droppings" previously left behind in the
area beneath the picture. There are things I don't understand about
this function, but I hope I didn't break anything.
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comments about that). Some renaming.
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(Instead of using the bpp to detect it).
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WME Lite completely.
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the
Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus
not be recognized).
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It was using 'pri' instead of 'priority', apparently due to a
selector number->name translation error from 544daa5c31.
Thanks to waltervn for spotting this.
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BeOS and OS/2 versions
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BeOS and OS/2 versions
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and OS/2 versions
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functions to access them
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A large part of cadavre.mod is broken. No new notes play, and only
the old background sounds remain. It's possible, perhaps even
probable, that the original MOD player didn't have this problem,
but all standalone players I've tried do, so I'm assuming it's the
file that's broken. We work around it by changing the length of
the song after it's been loaded to only include the good parts.
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This changes the warning to a debug and also updates the comment a bit.
Thanks to eriktorbjorn for checking Loom Mac in an emulator.
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