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2013-02-09HOPKINS: Some more renaming and refactoring in TalkManagerStrangerke
2013-02-08HOPKINS: Some refactoring. Remove a variable from TalkManagerStrangerke
2013-02-08HOPKINS: Improve private/public scope in TalkManagerStrangerke
2013-02-08HOPKINS: Improve private/public scope in SoundManager and ScriptManagerStrangerke
2013-02-08HOPKINS: Improve private/public scope in ObjectsManagerStrangerke
2013-02-07HOPKINS:Move some variables from globals to ObjectManagerStrangerke
2013-02-07HOPKINS: Improve private/public scope in Globals. Remove some useless ↵Strangerke
variables, move some variables to FontManager
2013-02-07HOPKINS: Improve private/public scope in EventsManagerStrangerke
2013-02-07HOPKINS: Improve private/public scope in DialogsManagerStrangerke
2013-02-07HOPKINS: Improve private/public scope in FontMAnagerStrangerke
2013-02-07HOPKINS: Misc refactoring and renaming, remove some dead codeStrangerke
2013-02-07HOPKINS: Remove GOTOs in cityMapCarRouteStrangerke
2013-02-07HOPKINS: Remove several GOTOs in PARCOURS2Strangerke
2013-02-06HOPKINS: Start refactoring GENIAL. Remove three labels and the associated GOTOsStrangerke
2013-02-06HOPKINS: Get rid if the last GOTO in DialogManagerStrangerke
2013-02-06HOPKINS: Remove the last GOTO from TalkManagerStrangerke
2013-02-06HOPKINS: Renaming in ScriptManager and DialogManagerStrangerke
2013-02-06HOPKINS: Remove two labels and their associated GOTOs from EventsManagerStrangerke
2013-02-06WINTERMUTE: Use case-insensitive path-lookup when opening DiskFiles.Einar Johan Trøan Sømåen
2013-02-06WINTERMUTE: Get rid of BaseImage.h inclusion in BaseGame.Einar Johan Trøan Sømåen
2013-02-06WINTERMUTE: Privatize a few more members in BaseGame.Einar Johan Trøan Sømåen
2013-02-06HOPKINS: Fix regression in #fddc6497bf316e6e44b258b1c7fd9adc0749bd72 : ↵Strangerke
"Menu: after the fading, a button is moved by 1 or 2 pixels"
2013-02-06HOPKINS: Remove a useless variable in LinesManager, some renamingStrangerke
2013-02-06HOPKINS: Remove 2 labels and associated GOTOs from ObjectManagerStrangerke
2013-02-05HOPKINS: Some renaming in ObjectsManagerStrangerke
2013-02-05HOPKINS: More refactoring and renaming in ObjectsManagerStrangerke
2013-02-04PEGASUS: Make the demo menu music start before the splash screenMatthew Hoops
2013-02-05HOPKINS: Some refactoring in ObjectsManagerStrangerke
2013-02-04HOPKINS: Fix spacing in DebuggerStrangerke
2013-02-04HOPKINS: Refactoring in ComputerManagerStrangerke
2013-02-04PEGASUS: Fix minor energy bar glitch while calibratingMatthew Hoops
Need to set the energy level before showing it
2013-02-04HOPKINS: Improve imageStr allocation, replace remaining useless reads by skipsStrangerke
2013-02-04PEGASUS: Limit the accepted characters in save file namesMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2013-02-04HOPKINS: Use similar naming and coding style in different functions of ↵Strangerke
AnimationManager
2013-02-04HOPKINS: Start refactoring playSequence2. Remove 4 labels and the associated ↵Strangerke
GOTOs
2013-02-04HOPKINS: Use SWAP() to swap elements in displaySprite()Torbjörn Andersson
2013-02-03PEGASUS: Fix the pressure door 'static' screensMatthew Hoops
This does not do a full implementation of master time bases for the one case in the game that uses it.
2013-02-03HOPKINS: More refactoring of playSequence in order to handle shouldQuit()Strangerke
2013-02-03HOPKINS: Replace a global variable by a parameter in playSequence()Strangerke
2013-02-03HOPKINS: Fix the Esc key behavior in playSequence, remove several GOTOsStrangerke
2013-02-03HOPKINS: Attempt to fix crash when skipping movieTorbjörn Andersson
Before starting an "Swav" sound, check that its sound handle isn't already used. If it is, stop it. When skipping a movie, it still (incorrectly?) goes through the motions of playing the remaining frames, including starting any movie sounds on the way. This would cause us to lose the handle to the sound that was currently playing in the "Swav" slot, and I *think* that's what ended up confusing things. I'm still not entirely sure exactly what was happening.
2013-02-03SWORD25: Fix some spacing in LUAFilippos Karapetis
2013-02-03SWORD25: Replace calls to LUAI_THROW() with error() in LUAFilippos Karapetis
This removes one of the uses of setjmp(), but its use in LUAI_TRY still remains
2013-02-03HOPKINS: Refactor selection of action animationsStrangerke
2013-02-03HOPKINS: Remove debug hack left in previous commit, some tiny refactoringStrangerke
2013-02-03HOPKINS: flatten a leftover serie of IFsStrangerke
2013-02-03HOPKINS: Some more refactoring in BTOCEAN codeStrangerke
2013-02-03HOPKINS: Get rid of 3 more labelsStrangerke
2013-02-03HOPKINS: Start refactoring BTOCEAN. Get rid of two labels and their ↵Strangerke
associated GOTOs