Age | Commit message (Collapse) | Author |
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variables, move some variables to FontManager
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"Menu: after the fading, a button is moved by 1 or 2 pixels"
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Need to set the energy level before showing it
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AnimationManager
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GOTOs
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This does not do a full implementation of master time bases for the one case in the game that uses it.
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Before starting an "Swav" sound, check that its sound handle isn't
already used. If it is, stop it. When skipping a movie, it still
(incorrectly?) goes through the motions of playing the remaining
frames, including starting any movie sounds on the way.
This would cause us to lose the handle to the sound that was
currently playing in the "Swav" slot, and I *think* that's what
ended up confusing things. I'm still not entirely sure exactly
what was happening.
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This removes one of the uses of setjmp(), but its use in LUAI_TRY still
remains
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associated GOTOs
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