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2007-10-06Fixed bug #1808615. An unexpected (but harmless) 'ENDCOMMANDS' statement was ↵Nicola Mettifogo
spotted in the game scripts by the new stricter parser. svn-id: r29158
2007-10-06Fixed bug #1808620. The original Inventory::addItem routine relied on a ↵Nicola Mettifogo
trick that went undetected until r29060 actually broke it. Not all regression is bad, after all. svn-id: r29157
2007-10-06Removed the MD5 check of sfx.res for the English version of IHNM, since ↵Filippos Karapetis
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156
2007-10-04Fixed bug #1803287. The inner block was changing the test condition causing ↵Nicola Mettifogo
unwanted behavior. svn-id: r29155
2007-09-30Show the cursor when opening the options screen. Also, fixed a regression ↵Filippos Karapetis
with some strings in the game interface svn-id: r29151
2007-09-30Of course, that also means that 'slot' should be 3 characters, not 2.Torbjörn Andersson
svn-id: r29150
2007-09-30Terminate the string used to hold the save slot number, or strange things mayTorbjörn Andersson
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149
2007-09-30Some updates to the hard coded strings of the Spanish version of IHNM ↵Filippos Karapetis
(thanks jvprat) svn-id: r29148
2007-09-30Fixed the placement of the save game reminder icon in IHNMFilippos Karapetis
svn-id: r29147
2007-09-30Removed all the unneeded hard coded strings from the Italian fan translation ↵Filippos Karapetis
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146
2007-09-30IHNM does not have excuse textsFilippos Karapetis
svn-id: r29145
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
svn-id: r29144
2007-09-30fix incomplete savestate prefixGregory Montoir
svn-id: r29138
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of ↵Paul Gilbert
initial talks to strangers svn-id: r29137
2007-09-30Added cross-language handling for the top menuPaul Gilbert
svn-id: r29136
2007-09-30Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"Filippos Karapetis
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134
2007-09-29don't update the screen directly after a gamestate load ; keychars and room ↵Gregory Montoir
background are now redrawn on the same frame (bug #1751226) svn-id: r29133
2007-09-29workaround for original game glitch (bug #1751170)Gregory Montoir
svn-id: r29132
2007-09-29When skipping the IHNM intro, skip all the way to the character selectionTorbjörn Andersson
screen. svn-id: r29129
2007-09-29As far as I can tell, there's no point in setting sceneSkipTarget to true here.Torbjörn Andersson
There are no other scenes before it. svn-id: r29128
2007-09-29Allow the user to change scalers, fullscreen mode, etc. without terminating theTorbjörn Andersson
IHNM intro. In other words, don't terminate the intro just because the user presses a modifier key. The original didn't either. svn-id: r29127
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
svn-id: r29114
2007-09-27simplified touche savegame listingGregory Montoir
svn-id: r29112
2007-09-27simplified queen savegame listing (removed marks array etc.)Gregory Montoir
svn-id: r29111
2007-09-26rename ui.cpp to menu.cpp for consistency with other enginesGregory Montoir
svn-id: r29108
2007-09-26no need to assert here, just don't start playing the stream if read failedGregory Montoir
svn-id: r29107
2007-09-26add polish version (bug report #1800500)Gregory Montoir
svn-id: r29106
2007-09-26_currentObjectNum should also be set in text only talk modeGregory Montoir
svn-id: r29103
2007-09-25Changed InventoryRenderer to draw inventory over a Surface, thus removing ↵Nicola Mettifogo
useless drawing routines. svn-id: r29097
2007-09-24objects now work in Winnie C64Matthew Hoops
svn-id: r29095
2007-09-24- added a new generic debugger command 'facings'Johannes Schickel
- added a few new kyra2 specific debugger commands svn-id: r29094
2007-09-24- reworked input handlingJohannes Schickel
- implement changing movement destination while moving svn-id: r29093
2007-09-24Added debugger support for kyra2.Johannes Schickel
svn-id: r29092
2007-09-24Fixed inventory regression introduced with yesterday's commit.Nicola Mettifogo
svn-id: r29091
2007-09-24allow Winnie Apple II to start up, however room images are slightly ↵Matthew Hoops
distorted and the intro is not shown; other cleanup svn-id: r29090
2007-09-24Patch #1800767: "Sort the list of engines"Eugene Sandulenko
svn-id: r29089
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
svn-id: r29088
2007-09-24fix regression in the inventory from r28995Matthew Hoops
svn-id: r29084
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd ↵Matthew Hoops
function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well) svn-id: r29083
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
svn-id: r29082
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on ↵Johannes Schickel
how to use Common::set_to) svn-id: r29081
2007-09-23Added command to enable screen debug functionallity. (instead of the old ↵Johannes Schickel
compile time enabling) svn-id: r29078
2007-09-23Added debugger command to list the birthstone gems.Johannes Schickel
svn-id: r29077
2007-09-23Fix for kyra3 crashes while playing WSA files.Johannes Schickel
svn-id: r29075
2007-09-23Init _screen for kyra3. Menu + Intro should be working again.Johannes Schickel
svn-id: r29074
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-23Added vaildation of new lure.dat file, and added MD5 for Italian version of gamePaul Gilbert
svn-id: r29072
2007-09-23Added support for the lure.dat file now containing multiple language versionsPaul Gilbert
svn-id: r29071
2007-09-23Split up the interruptableDelay method into two methods, making the version ↵Paul Gilbert
in events.cpp more generic svn-id: r29070
2007-09-23Removed some old redundant code and moved some string constants to the ↵Paul Gilbert
resource file svn-id: r29069