Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-24 | TSAGE: RINGWORLD - Remove unused object, remove erroneous comments | Strangerke | |
2013-11-24 | PARALLACTION: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | AVALANCHE: Fix savegame version checks | Strangerke | |
2013-11-23 | TSAGE: Fix for flub tube maze header comments | Paul Gilbert | |
2013-11-23 | TSAGE: Further fixes for object centroid handling | Paul Gilbert | |
2013-11-23 | WINTERMUTE: Switch WideString to U32String. | Johannes Schickel | |
2013-11-23 | GRAPHICS: Let Font take uint32 as character codes. | Johannes Schickel | |
This is required to support UTF-32 strings but does not make them work automatically! | |||
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Remove another unused variable. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Make BaseFileManager::registerPackages case agnostic. | Johannes Schickel | |
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic. | |||
2013-11-23 | WINTERMUTE: Remove unused variables. | Johannes Schickel | |
2013-11-23 | TSAGE: R2R - Remove some warnings | Strangerke | |
2013-11-23 | TSAGE: In progress work and bugfixes for R2R centroid handling | Paul Gilbert | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | urukgit | |
2013-11-23 | SCI: Make fade signal version check more precise | Willem Jan Palenstijn | |
2013-11-23 | SCI: Fix SCI1late fade complete signal | Willem Jan Palenstijn | |
This fixes duplicate music playing in LauraBow2CD (#6462) | |||
2013-11-23 | SCI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | Strangerke | |
2013-11-23 | AVALANCHE: Fix formatting in Nim | Strangerke | |
2013-11-23 | HOPKINS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | TONY: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | TSAGE: Janitorial - Fix more spacing errors | Strangerke | |
2013-11-23 | TSAGE: R2R - Fix spacing errors, add comment about an useless variable | Strangerke | |
2013-11-23 | AVALANCHE: Fix savegames compatibility before/after Nim implementation | Strangerke | |
2013-11-23 | AVALANCHE: Implement Nim::playNim(). | urukgit | |
Repair naming of variables in Nim and add some helper functions. | |||
2013-11-22 | FULLPIPE: Implement sceneHandler04_updateBottle() | Eugene Sandulenko | |
2013-11-22 | AVALANCHE: Janitorial - Align some comments in Parser | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Fix Alignment in Nim | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Remove extra blank lines | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke | |
2013-11-22 | TSAGE: R2R - Add a hack to avoid the display of giant character in circular ↵ | Strangerke | |
hall (scene 3375) | |||
2013-11-22 | AVALANCHE: Fix Nim. | urukgit | |
2013-11-22 | AVALANCHE: Add skeleton code for the minigame called Nim. | urukgit | |
2013-11-22 | FULLPIPE: Continued work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Implement switchScene04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Further work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Started work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-22 | TSAGE: R2R - Fix animation bug in scene 3350 | Strangerke | |
2013-11-22 | TSAGE: R2R - Fix bug in the initialization of an actor | Strangerke | |
2013-11-22 | TSAGE: R2R - Fix Animation issue in scene 3150 | Strangerke | |
2013-11-22 | SCI: script patcher bug numbers to the new ones | Martin Kiewitz | |
comment changes only | |||
2013-11-21 | SCI: script patch for laurabow2 to fix system menu | Martin Kiewitz | |
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game | |||
2013-11-21 | SCI: fix script patcher for games w/o vocab | Martin Kiewitz | |