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2009-09-06LOL/Floppy: fix menusFlorian Kagerer
svn-id: r43970
2009-09-05more callbacks from the third episodeVladimir Menshakov
svn-id: r43969
2009-09-05LOL/Floppy: fix compassFlorian Kagerer
svn-id: r43968
2009-09-05LOL/Floppy: fix bug in dialogue displayerFlorian Kagerer
svn-id: r43967
2009-09-05made second chapter completable.Vladimir Menshakov
svn-id: r43966
2009-09-05more callbacks, removed anotherMansionTry()Vladimir Menshakov
svn-id: r43964
2009-09-05added actor_animation for the dialogVladimir Menshakov
svn-id: r43963
2009-09-05LOL: fix floppy version static dataFlorian Kagerer
svn-id: r43962
2009-09-05added orientation to moveTo() function, added support for the sound queue.Vladimir Menshakov
svn-id: r43961
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
svn-id: r43960
2009-09-05removed debug rendering of bounding boxesVladimir Menshakov
svn-id: r43957
2009-09-05cleaned up mess in initialization, added original mouse cursorVladimir Menshakov
svn-id: r43956
2009-09-05removed magic exe offsets, added teenagent.dat support.Vladimir Menshakov
svn-id: r43954
2009-09-04Playtoons - Add workaround in order to ignore hardcoded paths in ↵Arnaud Boutonné
oPlaytoons_checkData. Useful for playtoons sticks found on deutsch Addy4 svn-id: r43951
2009-09-04Some more int16->uint16 changes, to accommodate for Playtoons larger ↵Sven Hesse
variable space svn-id: r43950
2009-09-04Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers Arnaud Boutonné
svn-id: r43949
2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some ↵Arnaud Boutonné
functionalities of the construction mode svn-id: r43948
2009-09-04TEEN: Made some stuff constMax Horn
svn-id: r43947
2009-09-04TEEN: Some whitespace fixesMax Horn
svn-id: r43946
2009-09-04TEEN:Max Horn
* don't use "using namespace", instead put stuff into its correct namespace * when using #include, always prefix engine header files with the engine name * some cleanup svn-id: r43945
2009-09-04TEEN: Fix header file guards to match our conventionsMax Horn
svn-id: r43944
2009-09-04OopsFilippos Karapetis
svn-id: r43943
2009-09-04- Allow SCI games to set the cursor position when it's hidden once againFilippos Karapetis
- Changed the message shown when the game tries to move the cursor off the screen bounds from a warning to a debug message, to avoid spam in games that do this behavior, e.g. the Camelot demo svn-id: r43942
2009-09-04- Removed the gfx error defines. When resources are not found, or are ↵Filippos Karapetis
corrupted, we should error out instead of piggy-banking an error flag to another function - Do not try and set the position of the mouse cursor when it's hidden svn-id: r43941
2009-09-04SCI: Reset signal before playing song.Walter van Niftrik
svn-id: r43940
2009-09-04Removed the "reverse alpha" flag from the graphics driver code. Alpha values ↵Filippos Karapetis
are now always 0 for transparent, up to 255 for opaque svn-id: r43939
2009-09-04Removed the bilinear and trilinear FreeSCI scalers, and only left the ↵Filippos Karapetis
unfiltered scaler in (to be replaced by ScummVM's scaler code). We really don't need bilinear and trilinear filtered scaling in the engine, as ScummVM's filters already perform bilinear and trilinear filtered scaling, if requested svn-id: r43938
2009-09-04Fixing signed/unsigned comparison warningSven Hesse
svn-id: r43937
2009-09-04Removed the animation_granularity variable from the engine state (it never ↵Filippos Karapetis
changes, and it's used in one place only) svn-id: r43936
2009-09-04Moved some functions inside the SegManager class, and renamed alloc_clone() ↵Filippos Karapetis
to allocateClone() svn-id: r43935
2009-09-04Silenced an MSVC warning about an unexpected parameter, and added a FIXMEFilippos Karapetis
svn-id: r43934
2009-09-04Change TeenAgent::GameDescription forward declaration to match definitionWillem Jan Palenstijn
svn-id: r43933
2009-09-03Silence gcc warnings.Matthew Hoops
svn-id: r43931
2009-09-03fixed invalid hash sumVladimir Menshakov
svn-id: r43930
2009-09-03added detection structures with exe offsets.Vladimir Menshakov
svn-id: r43929
2009-09-03implemented switch in cellar callbackVladimir Menshakov
svn-id: r43928
2009-09-03removed tab as suggestedVladimir Menshakov
svn-id: r43926
2009-09-03fixed engines order, added svn:keywords properties.Vladimir Menshakov
svn-id: r43925
2009-09-03Fix warning (missing endline)Willem Jan Palenstijn
svn-id: r43924
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
svn-id: r43923
2009-09-03imported teenagent engine sources.Vladimir Menshakov
svn-id: r43922
2009-09-03Workaround for bug #2848940 (ScummVM crashes with Future wars): ↵Kari Salminen
getZoneFromPositionRaw accessed data outside its 320x200 buffer because Y values in range 200-232 were given to it. Original doesn't properly handle this either so trying this workaround of returning zero for positions outside the 320x200 buffer. Hopefully nothing else breaks in Future Wars because of this (More testing is direly needed!). svn-id: r43920
2009-09-03Fix a new/free mismatch when creating a MemoryReadStream from a ↵Matthew Hoops
MemoryWriteStreamDynamic by changing MemoryWriteStreamDynamic to use malloc/free instead of new/delete[]. This could have affected ScummEngine_v4::prepareSavegame(). svn-id: r43918
2009-09-03SCI: Relocate export table when restoring SCI1.1 savegamesWalter van Niftrik
svn-id: r43916
2009-09-03- Re-added the SCI0 dithering code. Dithering is disabled by default. Added ↵Filippos Karapetis
the 3 dithering modes as an enum (and reorganized them a bit) - Added 3 config options for dithering in the ini file - mainly for purists (config option "dither_mode"): 0 - disabled, 1 - 16 color dithering (Sierra style) and 2 - 256 color dithering - Dithering is now always applied depending on the screen scale (removed the relevant parameter) - Removed the background picture buffering option, used to speed-up room changes. Room changing is quite fast (instantaneous), and the extra memory allocated is not worth the possible speed increase in small devices. Plus.... there is no reliable value to set this option to, so there is no point in letting the user decide what value to put there using guesswork svn-id: r43915
2009-09-02LOL: - fix speech/text settingsFlorian Kagerer
- start fixing floppy version svn-id: r43914
2009-09-02Fixed loading again (broken accidentally in rev. 43504Filippos Karapetis
svn-id: r43913
2009-09-02SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an ↵Max Horn
only-growing array -> should reduce memory usage significantly svn-id: r43912
2009-09-02Removed the dirty rectangle option of updating one huge rectangle, and only ↵Filippos Karapetis
left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates svn-id: r43909
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908