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2012-11-18HOPKINS: Changed computer info display to wait for a keypress after displayingPaul Gilbert
2012-11-18HOPKINS: Bugfix to allow Breakout paddle movement whilst waiting for starting...Paul Gilbert
2012-11-18HOPKINS: Bugfixes to actually play BreakoutPaul Gilbert
2012-11-18HOPKINS: Bugfixes for setup of Breakout sub-gamePaul Gilbert
2012-11-18HOPKINS: Added enum for different FBI computer terminals, and capitalisatoin ...Paul Gilbert
2012-11-18HOPKINS: Remove old stub event loop from the HopkinsEngine::run methodPaul Gilbert
2012-11-18HOPKINS: Bugfixes for computer screen textPaul Gilbert
2012-11-18HOPKINS: Fix for computer text display at the correct positionPaul Gilbert
2012-11-18HOPKINS: Bugfix for crash when walking in the projection roomPaul Gilbert
2012-11-18HOPKINS: Cleanup of FORET flag and bugfix for when leaving forest.Paul Gilbert
2012-11-18HOPKINS: Bugfix for throwing a dart at the switch in PurgatoryPaul Gilbert
2012-11-18Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkinsPaul Gilbert
2012-11-18HOPKINS: Pathfinding bugfix to fix error walking in Purgatory hallwayPaul Gilbert
2012-11-18HOPKINS: Replace MenuText by an array of structures, implement Charge_Menu()Strangerke
2012-11-18HOPKINS: Bugfix for crash when pushing button in purgatory control roomPaul Gilbert
2012-11-18HOPKINS: Bugfixes for the sequence playerPaul Gilbert
2012-11-17HOPKINS: Fix PCX loading when no present in CAT file.Strangerke
2012-11-17HOPKINS: Bugfix for cursor background transparency when in forestPaul Gilbert
2012-11-17Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkinsPaul Gilbert
2012-11-17HOPKINS: Bugfixes for entering forestPaul Gilbert
2012-11-17HOPKINS: Fix original bug in chapter 2, when searching the box.Strangerke
2012-11-17HOPKINS: Bugfix for CHARGE_BANK_SPRITE1Paul Gilbert
2012-11-17HOPKINS: Lots of code implemented for Hopkin's computerPaul Gilbert
2012-11-17HOPKINS: Use common::string instead of hardcoded values in CONSTRUIT_FICHIERStrangerke
2012-11-17HOPKINS: Fix for hearing police report after leaving bank.Paul Gilbert
2012-11-17HOPKINS: Properly implemented CONSTRUIT_FICHIER for animations.Paul Gilbert
2012-11-17HOPKINS: Bugfix for restoring screen after PLAY_ANM2 animation plays.Paul Gilbert
2012-11-17HOPKINS: Bugfixes for PLAY_ANM2 animation playerPaul Gilbert
2012-11-17HOPKINS: Add voice to detection, except for the Win95 demo (to be fixed)Strangerke
2012-11-16HOPKINS: Fixed some save/loading of TEMP.SCR to use the SaveLoadManager.Paul Gilbert
2012-11-16HOPKINS: Remove some magic values, add a safety check in Copy_Video_Vbe16Strangerke
2012-11-15HOPKINS: Add some more code specific to the full version (linux)Strangerke
2012-11-14HOPKINS: Fix exit in full gameStrangerke
2012-11-14HOPKINS: Finish work on CreditStrangerke
2012-11-14HOPKINS: Rework Credits (WIP)Strangerke
2012-11-13HOPKINS: Add some descriptions in detection entriesStrangerke
2012-11-13HOPKINS: Re-add detection for Full LinuxStrangerke
2012-11-13HOPKINS: Fix gcc warning about shadowed variablePaul Gilbert
2012-11-13HOPKINS: Compilation fixes under gccPaul Gilbert
2012-11-12HOPKINS: Bugfix for freeze when looking at the cat when voices are turned on.Paul Gilbert
2012-11-12HOPKINS: Implement Charge_Credits()Strangerke
2012-11-12HOPKINS: Implement CREDIT_AFFICHE()Strangerke
2012-11-11HOPKINS: Implement BTOCEAN()Strangerke
2012-11-11HOPKINS: Implement OCEAN_HOME()Strangerke
2012-11-11HOPKINS: Remove a goto in OCEAN()Strangerke
2012-11-11HOPKINS: Implement OCEAN()Strangerke
2012-11-11HOPKINS: Rework a bit BASE() codeStrangerke
2012-11-11HOPKINS: Implement BASE()Strangerke
2012-11-11HOPKINS: Implement BASED(), remove a parameter to PLAY_SEQ()Strangerke
2012-11-11HOPKINS: Implement INCENDIE()Strangerke