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2015-07-23AGOS: Add simple volume control when Simon1 AdLib output is used.Johannes Schickel
2015-07-23AGOS: Slight cleanup in Simon1 AdLib output initialization code.Johannes Schickel
2015-07-23Revert "AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bank"Johannes Schickel
This reverts commit 06addfc4041b3e20fd89dee46227e04f1c66fe52. We implement the actual Simon1 DOS AdLib driver now, thus this code is obsolete.
2015-07-23AGOS: Add initial version of Simon1 DOS AdLib output.Johannes Schickel
Testing so far has not really happened. Only the first part of the intro has been tested.
2015-07-23Merge pull request #602 from bluegr/mmFilippos Karapetis
ACCESS: Work on Martian Memorandum
2015-07-22SHERLOCK: RT: Beginnings of Options dialog widget classPaul Gilbert
2015-07-22SHERLOCK: RT: Implement maskAreaPaul Gilbert
2015-07-22SHERLOCK: RT: Split TattooEngine code into separate widget classesPaul Gilbert
2015-07-22SHERLOCK: RT: Fix spelling mistakePaul Gilbert
2015-07-22ACCESS: MM doesn't use Miles AudioFilippos Karapetis
2015-07-22ACCESS: Comment out unused variablesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-21SHERLOCK: RT: Further fixes for credits displayPaul Gilbert
2015-07-21SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-21SHERLOCK: RT: Load screen masks for specific scenesPaul Gilbert
2015-07-21SHERLOCK: RT: Implemented doHangManPuzzlePaul Gilbert
2015-07-21SHERLOCK: RT: Credits display now partially workingPaul Gilbert
2015-07-21SHERLOCK: RT: Implement creditsPaul Gilbert
2015-07-21SHERLOCK: RT: Keep lab scene widget active after displaying messagesPaul Gilbert
2015-07-21SHERLOCK: RT: Fix clicking on Exit button in Lab scenePaul Gilbert
2015-07-20SHERLOCK: RT: Fix showing tooltips for solid objects in lab scenePaul Gilbert
2015-07-20SHERLOCK: RT: Compilation fixPaul Gilbert
2015-07-20SHERLOCK: RT: Implement WidgetLab displayLabNamesPaul Gilbert
2015-07-20SHERLOCK: RT: Implemented WidgetLab handleEventsPaul Gilbert
2015-07-20Merge pull request #603 from fingolfin/fix-warningsWillem Jan Palenstijn
Fix some warnings
2015-07-20SHERLOCK: RT: Beginnings of lab table widget classPaul Gilbert
2015-07-19SHERLOCK: RT: Fix sitting down at lab tablePaul Gilbert
2015-07-19SHERLOCK: RT: Add dirty rect call to transBlitFromPaul Gilbert
2015-07-19SHERLOCK: RT: Fix loading saves where the screen is scrolledPaul Gilbert
2015-07-19SHERLOCK: RT: Fix walking when the screen is scrolledPaul Gilbert
2015-07-19SHERLOCK: RT: Hide any active tooltip when the scene changesPaul Gilbert
2015-07-19SHERLOCK: RT: Implement using items on scene objectsPaul Gilbert
2015-07-19SHERLOCK: RT: Fix tooltip display when using inventory itemPaul Gilbert
2015-07-19MOHAWK: Implement drawing the marbles a step away from the gridMatthew Hoops
Much thanks to fuzzie
2015-07-19SHERLOCK: RT: Show tooltip when selecting scene object to use item onPaul Gilbert
2015-07-19SHERLOCK: RT: Support for showing inventory items as a cursorPaul Gilbert
2015-07-19SHERLOCK: RT: Fix loading of inventory verb list secondary actionsPaul Gilbert
2015-07-19MADE: Fix palette fade in/outTorbjörn Andersson
The final palette wasn't set so, for instance, at the beginning of the RTZ intro the Infocom logo wouldn't completely fade to back. I think this is the correcet fix for that.
2015-07-19MADE: Fix overflow in audio interpolationWillem Jan Palenstijn
The interpolation code for deltaType > 0 read past the end of the workChunkSize-sized filled area of the buffer (which matches what MADE did, as far as I can tell). Avoid this by repeating the last value.
2015-07-19MADE: Fix movie audio glitches caused by reset of audio decoderWillem Jan Palenstijn
The sound buffer used in decompressSound() is now stored so that it can be re-used in the next call of decompressSound, specifically in chunk type 1. This caused some clicking/static in the intro of Return to Zork. Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
2015-07-19AGI: Disable unused palettes for compilationMax Horn
2015-07-19MISC: Remove some unused private member variablesMax Horn
2015-07-19SHERLOCK: Avoid non-ASCII characters in string constantsMax Horn
How such string constants are compiled into code depends on the encoding used for the source file, which easily is changed by accident (e.g. between UTF-8 and Latin-1 encoding). Better to explicitly encode the character codes, as is already done for various other text messages.
2015-07-19SCUMM: Get rid of unused Audio::mixer referencesMax Horn
2015-07-19ACCESS: Avoid use of global constructorsMax Horn
2015-07-19GOB: Get rid of unused Audio::mixer referencesMax Horn
Also remove the unused AdLib::_rate member variable.
2015-07-19SHERLOCK: RT: Fix crash when clicking outside talk window to close itPaul Gilbert
2015-07-19AGI: Enable sound by default in Mickey's Space Adventure.Kirben
2015-07-18SHERLOCK: RT: Fix warningsPaul Gilbert
2015-07-18SHERLOCK: RT: Fix loading slot 0 from GMMPaul Gilbert