Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-12 | Merge branch 'master' into teenagentRefactor | D G Turner | |
Conflicts: engines/teenagent/callbacks.cpp | |||
2012-10-10 | TEENAGENT: Convert Dialog text color symbols to an enum. | D G Turner | |
2012-10-10 | TEENAGENT: Convert Inventory item ids to an enum. | D G Turner | |
2012-10-09 | TEENAGENT: Fix constant naming to comply with Coding Conventions. | D G Turner | |
Adding missing CamelCase k-prefixes. | |||
2012-10-08 | Merge pull request #282 from bluegr/nipponfix | Filippos Karapetis | |
PARALLACTION: Fix the ending of Nippon Safes (bug #5866) | |||
2012-10-08 | SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Also add LSL6 CD to syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Document syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Add a workaround for the large text boxes in Freddy Pharkas CD | Filippos Karapetis | |
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly" | |||
2012-10-07 | SCI: Fix Uhura's Woo conversation option | Willem Jan Palenstijn | |
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu. | |||
2012-10-07 | SCI: Flip assert | Willem Jan Palenstijn | |
This way the assert is checking that the allocated buffer is large enough for the memcpy that follows it. | |||
2012-10-06 | SWORD1: Enable American ("Circle of Blood") panel | Torbjörn Andersson | |
If the language is explicitly set to American English, use the American version of the panel for the main control panel. In all other aspects, American English will behave as British English, so it shouldn't break anything. | |||
2012-10-06 | SCI: Fix dissect_script crash with invalid object types | Willem Jan Palenstijn | |
2012-10-06 | SCI: Fix some console output formatting | Willem Jan Palenstijn | |
2012-10-06 | TOLTECS: Improve the shake screen effects during movies | Torbjörn Andersson | |
I don't know how often the original shook the screen (perhaps as often as it could?), but at least we now have the opportunity to shake the screen more than once per movie frame. | |||
2012-10-06 | TOLTECS: Hide the mouse cursor while a movie is playing, like the original | Filippos Karapetis | |
Thanks to eriktorbjorn for noticing this | |||
2012-10-06 | TOLTECS: Wait a bit after drawing each frame | Filippos Karapetis | |
This reduces the CPU load considerably (it's around 10% now, down from 50%) | |||
2012-10-06 | TOLTECS: Remove redundant screen updates | Filippos Karapetis | |
2012-10-05 | SCI: Add kReadNumber fixme | Willem Jan Palenstijn | |
Thanks to Walter for noticing this. | |||
2012-10-03 | TOLTECS: Fix menu positining in the simplest way I can think of | Torbjörn Andersson | |
All this does is to offset the image when copying it to the screen, and offset the position when checking for clickable items at specific coordinates. It looks and works right to me. I guess that just leaves the buildColorTransTable2() function, but I'm useless for that so someone else will have to look into it. | |||
2012-10-03 | PEGASUS: Fix uninitialized variable | Matthew Hoops | |
2012-10-03 | TOLTECS: Improve audio/video sync in the movie player | Torbjörn Andersson | |
At least on my computer, the sound would stall frequently after a while because the delay between frame was calculated from frame to frame. Now it's calculated from the start of the sound instead. | |||
2012-10-03 | TOLTECS: Added TODO comment about main menu position | Torbjörn Andersson | |
I'm guessing that the unused _top variable is what causes the main menu to be drawn at the wrong position at the very start of the game. At that point, it's 30 which seems to be by how much the Y coordinate is off. | |||
2012-10-02 | TOLTECS: Draw shaded rects to "front screen", not "background" | Torbjörn Andersson | |
The shadeRect() function is called just once (at the time of writing) and immediately afterwards the "front screen" is copied to the "background". Therefore, drawing to the background doesn't seem to make any sense. The colors are wrong, but I assume that's for the same reason that the text colors are wrong as well. | |||
2012-10-02 | TEENAGENT: Modify callback comment into readable FIXME. | D G Turner | |
2012-10-01 | SCI: Fix compilation with MSVC (atan2() was ambiguous) | Filippos Karapetis | |
2012-10-01 | PEGASUS: MarsTimerEvent is a struct | Filippos Karapetis | |
2012-09-30 | SCI: Implement kMergePoly | Willem Jan Palenstijn | |
Thanks to Walter for creating debugging tools for MergePoly and testing. | |||
2012-09-29 | WINTERMUTE: Make scGetProperty use Common::String& instead of const char* | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseQuickMsg | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseRegion and BaseSubFrame | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseFrame and BaseSprite | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseFader | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatise member-variables in BaseDynamicBuffer | Einar Johan Trøan Sømåen | |
2012-09-28 | TONY: Fix German fonts | Strangerke | |
2012-09-28 | PARALLACTION: Add a workaround for the end credits of NS | Filippos Karapetis | |
The game scripts try to show a non-existing frame. We set it to an existing one here. Part of the fixes for bug #5866 | |||
2012-09-28 | PARALLACTION: Add a workaround for the end credits of NS | Filippos Karapetis | |
The end credits reference a version of Dino called "Dinor", which makes the engine look for a non-existing file. We set the name to "dino", as it should be in this case, so that the engine loads the correct file. Part of the fixes for bug #5866 | |||
2012-09-28 | PARALLACTION: Add a missing return statement | Filippos Karapetis | |
The final credits screen has no background, it just reuses the background of the final scene. Part of the fixes for bug #5866 | |||
2012-09-28 | PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NS | Filippos Karapetis | |
The mouse cursor is incorrectly hidden outside the final cave in NS because of a script bug. A workaround is added to fix that screen and the final screen in order to make it playable. Part of fixes for bug #5866 | |||
2012-09-27 | PARALLACTION: Clean up global variables a bit. | Alyssa Milburn | |
2012-09-27 | PARALLACTION: Remove unused function. | Alyssa Milburn | |
2012-09-27 | Merge pull request #281 from fuzzie/parallaction-adlib | Alyssa Milburn | |
PARALLACTION: Add custom Adlib driver for BRA. | |||
2012-09-26 | TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', ↵ | Strangerke | |
like for other accentuated characters | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-25 | PEGASUS: Fix minor formatting issue | Matthew Hoops | |
2012-09-25 | PEGASUS: Initialize _duration in RobotShip | Matthew Hoops | |
2012-09-26 | TEENAGENT: Cleanup TeenagentEngine class. | D G Turner | |
This removes the underscores in various variables as per project coding standard. | |||
2012-09-25 | TONY: Use debug channel for fading messages | Strangerke | |
2012-09-25 | TOUCHE: Add more font entries to French Touche | Willem Jan Palenstijn | |
The nbsp at position 255 (assuming CP863) was missing (bug #3571138). |