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2019-09-03HDB: Optimise blitting codeEugene Sandulenko
2019-09-03HDB: Complete draw3DStarsLeftNipun Garg
2019-09-03HDB: Call fTile->drawMasked from Map::drawNipun Garg
2019-09-03HDB: Add Tile::drawMasked for masked BlittingNipun Garg
2019-09-03HDB: Implement workaround for edge blittingNipun Garg
copyRectToSurface expects that graphics won't touch the edge of the screen. Hence, when they do touch the edge, the draw call is ignored.
2019-09-03HDB: Clip before passing to copyRectToSurfaceNipun Garg
2019-09-03HDB: Make _globalSurface Back BufferNipun Garg
Modify drawMan to use _globalSurface as a copy of the whole screen
2019-09-03HDB: Complete draw3DStarsNipun Garg
2019-09-03HDB: Add Picture::drawMasked for masked blittingNipun Garg
2019-09-03HDB: Change _mapX and _mapY to hero positionNipun Garg
2019-09-03HDB: Lessen noise on the empty tilesEugene Sandulenko
2019-09-03HDB: Fix crash with -d5Eugene Sandulenko
2019-09-03HDB: Fix isSky to return correct skyIndexNipun Garg
2019-09-03HDB: Change getTileIndex using Common::matchStringNipun Garg
2019-09-03HDB: Fix the _tileSkyClouds filenameNipun Garg
2019-09-03HDB: Add assert to check _numTilesNipun Garg
2019-09-03HDB: Call DrawMan::drawSky from hdb.cppNipun Garg
2019-09-03HDB: Complete setSky() and drawSky()Nipun Garg
2019-09-03HDB: Fill out draw3DStars() and draw3DStarsLeft()Nipun Garg
2019-09-03HDB: Add fillScreen() for Fill operationNipun Garg
2019-09-03HDB: Change filenames to full-game versionsNipun Garg
2019-09-03HDB: Add the Detector entry for hyperspace.mpcNipun Garg
2019-09-03HDB: Fix C++11 usage in _formatNipun Garg
2019-09-03HDB: Add drawSky, drawStars and drawStarsLeftNipun Garg
2019-09-03HDB: Added debug output to the map loadingEugene Sandulenko
2019-09-03HDB: Add _starField to hold PIC_STARX graphicsNipun Garg
2019-09-03HDB: Add _globalSurface for Fill+other operationsNipun Garg
2019-09-03HDB: Abstract the common PixelFormat to hdb.hNipun Garg
2019-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2019-09-03HDB: Skip sky tilesEugene Sandulenko
2019-09-03HDB: Added debug output to tile lookupEugene Sandulenko
2019-09-03HDB: Initialise TileLookup structureEugene Sandulenko
2019-09-03HDB: Remove redundant moduloNipun Garg
2019-09-03HDB: Call _map->draw() from hdb.cppNipun Garg
2019-09-03HDB: Add stubbed-out Map::draw functionNipun Garg
2019-09-03HDB: Modify Picture/Tile to use a Managed SurfaceNipun Garg
2019-09-03HDB: Add Tile flags enumNipun Garg
2019-09-03HDB: Modify hdb.cpp to use Tile/Picture's draw()Nipun Garg
2019-09-03HDB: Add draw functions to Tile and PictureNipun Garg
2019-09-03HDB: Add _stars3D, _stars3DSlow + setup functionsNipun Garg
2019-09-03HDB: Add Tile dimensions and Star count as enumsNipun Garg
2019-09-03HDB: Add kScreenWidth and kScreenHeight enumsNipun Garg
2019-09-03HDB: Add the Common::RandomSource _rndNipun Garg
2019-09-03HDB: Call DrawMan::setSky from Map::loadNipun Garg
2019-09-03HDB: Add a stubbed-out setSky() to DrawManNipun Garg
2019-09-03HDB: Add getTileIndex and getPicture to DrawManNipun Garg
2019-09-03HDB: Add sky tiles and non-graphics to DrawManNipun Garg
2019-09-03HDB: Complete loadTiles()Nipun Garg
2019-09-03HDB: Add isSky()Nipun Garg
It checks if the tile at a given index is a Sky tile.
2019-09-03HDB: Change cacheTile() to getTile()Nipun Garg
getTile() caches the tile automatically if it hasn't been cached yet