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2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help ↵Johannes Schickel
avoiding buffer overflows. svn-id: r35072
2008-11-15added support for animation sequenceGregory Montoir
added support for non-interactive demo fixed wrong end of demo screen when quitting the game using the inventory svn-id: r35069
2008-11-14Initialise _current. Fixes a Valgrind warning.Torbjörn Andersson
svn-id: r35067
2008-11-14Added license header, and guard against multiple inclusion.Torbjörn Andersson
(Sorry about the confusing commit message earlier. I thought I had committed a fix for bug #2284199 ("IGOR: Strange code in drawInventory()") without checking for warnings first.) svn-id: r35065
2008-11-14Oops, my last commit introduced some warnings.Torbjörn Andersson
svn-id: r35063
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-14Patch #2271425: Groovie engineMax Horn
svn-id: r35060
2008-11-14Some corrections, based on observations from bug report #2284298 - "SAGA: ↵Filippos Karapetis
Compiler warnings; possibly an engine bug" svn-id: r35058
2008-11-14Reverted change I accidentally made to the SAGA engine when committing the SCUMMTorbjörn Andersson
charset changes. It may be a correct change, but it's not yet ready. svn-id: r35057
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056
2008-11-14Fixing compilationSven Hesse
svn-id: r35055
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
svn-id: r35054
2008-11-14Removed unused parameter.Nicola Mettifogo
svn-id: r35053
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
svn-id: r35052
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵Filippos Karapetis
detected‏" svn-id: r35051
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
svn-id: r35050
2008-11-13Update to the low level parser:Nicola Mettifogo
* made it detect buffer overflows * removed unused code paths * general simplification svn-id: r35047
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043
2008-11-13Fix compile of CINE engine.Travis Howell
svn-id: r35039
2008-11-13* got rid of CDECLMax Horn
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
svn-id: r35035
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
cine engine svn-id: r35032
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
svn-id: r35031
2008-11-12Reduced header dependenciesMax Horn
svn-id: r35030
2008-11-12Slight cleanupFilippos Karapetis
svn-id: r35027
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
sky engine svn-id: r35026
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
svn-id: r35024
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
svn-id: r35022
2008-11-12cleanupMax Horn
svn-id: r35017
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35015
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
svn-id: r35013
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones ↵Nicola Mettifogo
which have one. svn-id: r35012
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
svn-id: r35011
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵Torbjörn Andersson
already is an isPaused() function.) svn-id: r35009
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
svn-id: r35008
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
svn-id: r35007
2008-11-11enabled RTLGregory Montoir
fixed bad glyphs display for non french version got rid of Graphics::drawChar2 svn-id: r35006
2008-11-11add missing version check for compressed sound fileGregory Montoir
svn-id: r35005
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵Max Horn
I wonder whether we need it for loading at all... svn-id: r35001
2008-11-10fixed charset issues & wrong state for locations 13,16,23Gregory Montoir
svn-id: r34999
2008-11-10Add entry for English version. Dies instantly for me.Eugene Sandulenko
svn-id: r34997
2008-11-10Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r34995
2008-11-10Fixed typo (which seems like a nasty bug)Filippos Karapetis
svn-id: r34994
2008-11-10removed unneeded file header readGregory Montoir
svn-id: r34992
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-10CleanupFilippos Karapetis
svn-id: r34988