Age | Commit message (Collapse) | Author |
|
Thanks to criezy for spotting this one
|
|
This also fixes a warning
|
|
|
|
|
|
|
|
This is a pull request for the game The Labyrinth of Time. This game is
currently available on www.wyrmkeep.com and on GOG.com. The game should
be completable: it was completable a month ago and we did regularly
regression testing. All the work has been based on sources kindly
provided by Wyrmkeep.
The DOS and the Windows versions are supported by this engine.
This is a manual merge of the PR, with some history fixups.
|
|
|
|
|
|
|
|
This matches the idea that colors are in range of 0 - 255. Thanks to
LordHoto
|
|
Thanks to LordHoto
|
|
|
|
|
|
|
|
|
|
This was left out from previous refactoring. Also, simplify
doScrollBounce()
|
|
|
|
|
|
|
|
|
|
This also fixes a crash when crossing the street
|
|
|
|
There is no point waiting for looping sound effects to end
|
|
|
|
|
|
|
|
|
|
|
|
This is actually a nasty hack in the original to avoid duplicate
messages, but it ended up hiding some game messages. This hack isn't
really necessary at all for game functionality, so it has been
removed, without any notable side-effects
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Those are already handled properly in the engine destructor, as pointed by eriktorbjorn
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
multiple \0
|
|
|
|
|
|
|
|
|
|
|